| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
|
| |
|
| |
|
|
|
|
| |
overflown integer operations. Also added Total to the scene throttles in show throttles.
|
|
|
|
|
|
| |
Some other stuff snuck in.
This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
|
|
|
|
| |
important stuff off screen too fast
|
|
|
|
| |
handling with an interruptible wait handle
|
|
the case where no scripting engine is enabled
* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
|