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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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LindenUDP
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TokenBucket.cs
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2011-04-22
Set the initial rate for the adaptive throttle to 160Kpbs
Mic Bowman
1
-4
/
+6
2011-04-21
Add some locking on the child list for the token bucket
Mic Bowman
1
-15
/
+22
2011-04-20
Adds the first pass at an adaptive throttle to slow start new
Mic Bowman
1
-16
/
+76
2011-04-15
Remove the call to remove tokens from the parent. Under heavy load
Mic Bowman
1
-5
/
+4
2011-04-13
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-104
/
+196
2011-04-12
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-104
/
+196
2011-04-11
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-104
/
+196
2011-02-09
Fix the negative number problem in TokenBucket. mantis #5365
Diva Canto
1
-5
/
+4
2011-02-09
More detection of negatives.
Diva Canto
1
-0
/
+3
2011-02-09
Detect negative dripAmounts in TokenBuckets. These negatives result from over...
Diva Canto
1
-0
/
+3
2010-12-13
It turns out that the 1/2 sec burst for prims download is not a bug, but a fe...
Diva Canto
1
-11
/
+2
2010-12-13
This may have been the biggest, baddest bug in OpenSim ever... confusion betw...
Diva Canto
1
-2
/
+11
2010-05-27
Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Melanie
1
-1
/
+1
2010-05-27
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
Melanie Thielker
1
-1
/
+1
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
1
-6
/
+10
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
1
-0
/
+213