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2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames5-5/+5
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2-2/+2
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2-0/+11
figure out where that pesky deadlock is during test runs.
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa711-1/+2
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-3/+3
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-12* optimized usings.lbsa715-16/+4
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-2/+3
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-12* Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey1-3/+10
checks that a sent in packet ends up on the client queue ready for processing
2009-01-12* Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey1-1/+7
* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-09* minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey1-0/+91
2009-01-02* Add Nini.Config and System.Xml references to MockScene for Windows compilersJustin Clarke Casey1-0/+2
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-1/+1
no longer sets everything up properly
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-1/+1
for future common use
2008-11-06Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+0
2008-11-06* refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive()Justin Clarke Casey1-1/+1
2008-11-06* test: Add assert checking that the circuit which trigger the socket ↵Justin Clarke Casey1-0/+2
exception has been closed
2008-11-06* Test to ensure that the udp server stays active after receiving a ↵Justin Clarke Casey2-14/+47
SocketException on BeginReceive
2008-11-06* refactor: factor out test packet send method in client stack unit testsJustin Clarke Casey2-10/+66
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-1/+3
ClientStackUserSettings class * This conforms better to other module usage
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey4-13/+134
get through after the malformed ones have been sent
2008-10-30* test: Test that the client stack doesn't completely blow up if a client ↵Justin Clarke Casey2-10/+43
passes it malformed data
2008-10-30* Slightly tweak to teardown test, try a circuit which never existed in the ↵Justin Clarke Casey1-3/+3
first place
2008-10-30* minor: spacing adjustment before next commitJustin Clarke Casey1-2/+1
2008-10-30* test: fill out circuit teardown testJustin Clarke Casey1-1/+10
2008-10-30* test: Refactor test infrastructure for future client teardown testJustin Clarke Casey1-9/+69
2008-10-27Update svn properties, minor formatting cleanup.Jeff Ames1-12/+12
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey1-1/+1
2008-10-24* Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey1-4/+13
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
2008-10-24* Change AddClient test such that we now successfully authenticateJustin Clarke Casey1-3/+17
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-24* minor: refactor out AddUser test setup to common methodJustin Clarke Casey1-4/+8
2008-10-23* Reenable assert for the add circuit testJustin Clarke Casey2-3/+10
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
2008-10-23* Add missing file from last commit. Yay for continuous integration!Justin Clarke Casey1-0/+52
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey2-8/+91
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-23* Refactor LLUDPServer slightly so that unit tests can pass in data ↵Justin Clarke Casey2-2/+56
synchronously. Shouldn't be any functional change
2008-10-17* Remove mono warningsJustin Clarke Casey1-1/+1
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey1-1/+5
2008-10-09* fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey1-1/+3
statements and spells dlls correctly
2008-10-09* minor: initialize udp server in unit testJustin Clarke Casey1-2/+8
2008-10-09* Create project for LindenUDP ClientStack testsJustin Clarke Casey1-0/+44
* No functional tests yet