| Commit message (Collapse) | Author | Age | Files | Lines |
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figure
out where that pesky deadlock is during test runs.
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teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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checks that a sent in packet ends up on the client queue ready for processing
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* Can't test result yet since the Client thread handles it with unpredictable timing
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