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path: root/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs (follow)
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-1/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+3
| | | | | | | figure out where that pesky deadlock is during test runs.
* * optimized usings.lbsa712009-02-121-2/+0
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* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-2/+3
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Extend current stub packet handler test into a really basic one that ↵Justin Clarke Casey2009-01-121-3/+10
| | | | checks that a sent in packet ends up on the client queue ready for processing
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-121-1/+7
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* * minor: Put in stub LLPacketHandler testing codeJustin Clarke Casey2009-01-091-0/+91