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path: root/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs (unfollow)
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2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-10-01Formatting cleanup.Jeff Ames1-23/+23
2009-08-16* ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)1-0/+1
randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-1/+1
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague1-0/+8
figure out where that pesky deadlock is during test runs.
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa711-1/+2
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-02-12* optimized usings.lbsa711-8/+4
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-1/+1
for future common use
2008-11-06Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-06* test: Add assert checking that the circuit which trigger the socket ↵Justin Clarke Casey1-0/+2
exception has been closed
2008-11-06* Test to ensure that the udp server stays active after receiving a ↵Justin Clarke Casey1-12/+42
SocketException on BeginReceive
2008-11-06* refactor: factor out test packet send method in client stack unit testsJustin Clarke Casey1-8/+42
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-1/+3
ClientStackUserSettings class * This conforms better to other module usage
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey1-10/+37
get through after the malformed ones have been sent
2008-10-30* test: Test that the client stack doesn't completely blow up if a client ↵Justin Clarke Casey1-9/+32
passes it malformed data
2008-10-30* Slightly tweak to teardown test, try a circuit which never existed in the ↵Justin Clarke Casey1-3/+3
first place
2008-10-30* minor: spacing adjustment before next commitJustin Clarke Casey1-2/+1
2008-10-30* test: fill out circuit teardown testJustin Clarke Casey1-1/+10
2008-10-30* test: Refactor test infrastructure for future client teardown testJustin Clarke Casey1-9/+69
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey1-1/+1
2008-10-24* Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey1-4/+13
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
2008-10-24* Change AddClient test such that we now successfully authenticateJustin Clarke Casey1-3/+17
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-24* minor: refactor out AddUser test setup to common methodJustin Clarke Casey1-4/+8
2008-10-23* Reenable assert for the add circuit testJustin Clarke Casey1-2/+3
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey1-5/+28
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-23* Refactor LLUDPServer slightly so that unit tests can pass in data ↵Justin Clarke Casey1-2/+2
synchronously. Shouldn't be any functional change
2008-10-17* Remove mono warningsJustin Clarke Casey1-1/+1
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey1-1/+5
2008-10-09* fix windows build break - it helps if one actually puts in using ↵Justin Clarke Casey1-1/+3
statements and spells dlls correctly
2008-10-09* minor: initialize udp server in unit testJustin Clarke Casey1-2/+8
2008-10-09* Create project for LindenUDP ClientStack testsJustin Clarke Casey1-4/+11
* No functional tests yet
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-08-25* minor: upgrade version info to post 0.5.9Justin Clarke Casey1-1/+1
2008-06-15Change VersionInfo string fromCharles Krinke1-1/+1
"Opensimulator release (0.5.8)" to "Opensimulator trunk (post 0.5.8)" as we move forward with trunk again.
2008-06-14Change VersionInfo string from:Charles Krinke1-1/+1
"OpenSimulator trunk (post 0.5.7)" to "OpenSimulator release 0.5.8" in preparation for tagging this minor release.
2008-05-31* Make version information common to all serversJustin Clarke Casey1-2/+2
* Now all servers respond to the "show version" command on the console
2008-05-24* Bump reported svn trunk revision number up to 0.5.7Justin Clarke Casey1-1/+1
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey1-1/+2
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-07* For no good reason (since there are a hundred million other things to ↵Justin Clarke Casey1-1/+1
fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-02-07Update version numbers to 0.5Jeff Ames1-1/+1
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-16changed to native line ending encodingSean Dague1-36/+36
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-2/+0
* added some licensing info
2007-06-27*Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen1-1/+1
*Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild