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path: root/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs (follow)
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* Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-131-1/+1
| | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
* First pass at moving object property requests into a queue similarMic Bowman2011-04-131-6/+6
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-101-0/+245
is big enough.