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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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ClientStack
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LindenUDP
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LLUDPServer.cs
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Author
Age
Files
Lines
*
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2009-10-26
1
-7
/
+7
*
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2009-10-26
1
-2
/
+2
*
Changed UseCircuitCode handling to be synchronous or asynchronous depending o...
John Hurliman
2009-10-26
1
-10
/
+21
*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-2
/
+2
*
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
2009-10-23
1
-1
/
+5
*
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
2009-10-23
1
-0
/
+24
*
Uncommented the resend log line so the previous commit can be seen in action
John Hurliman
2009-10-23
1
-1
/
+1
*
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
2009-10-23
1
-0
/
+3
*
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
2009-10-23
1
-1
/
+1
*
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
2009-10-22
1
-8
/
+11
*
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
2009-10-21
1
-4
/
+0
*
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
2009-10-21
1
-4
/
+0
*
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
2009-10-21
1
-26
/
+59
*
Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
2009-10-21
1
-6
/
+3
*
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
2009-10-21
1
-8
/
+39
*
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
2009-10-21
1
-98
/
+45
*
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
2009-10-21
1
-28
/
+70
*
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
1
-0
/
+2
*
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2009-10-20
1
-63
/
+53
*
Added try/catches in the outgoing packet handler to match the one in the inco...
John Hurliman
2009-10-20
1
-45
/
+59
*
* Optimized sending of terrain data
John Hurliman
2009-10-19
1
-9
/
+14
*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-7
/
+12
*
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
1
-2
/
+2
*
* Big performance increase in loading prims from the region database with MySQL
John Hurliman
2009-10-18
1
-15
/
+36
*
Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement
John Hurliman
2009-10-17
1
-2
/
+9
*
Prevent oversized packets from crashing the LLUDP server. It will now print a...
John Hurliman
2009-10-16
1
-5
/
+20
*
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
2009-10-16
1
-3
/
+6
*
* Changing the "clean dropped attachments" MySQL command to a using statement...
John Hurliman
2009-10-16
1
-1
/
+2
*
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
2009-10-16
1
-1
/
+1
*
Allow the LLUDP server to run in either synchronous or asynchronous mode with...
John Hurliman
2009-10-14
1
-1
/
+6
*
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
2009-10-14
1
-1
/
+0
*
* Switched to a plain lock for the ClientManager collections and protected th...
John Hurliman
2009-10-14
1
-1
/
+3
*
* Read scene_throttle_bps from the config file and use it
John Hurliman
2009-10-14
1
-1
/
+3
*
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
2009-10-14
1
-1
/
+11
*
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
2009-10-13
1
-59
/
+48
*
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
2009-10-13
1
-10
/
+3
*
* Fixed a bug where clients were being added to ClientManager twice
John Hurliman
2009-10-13
1
-5
/
+4
*
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
2009-10-13
1
-79
/
+84
*
* Unregister event handlers in LLUDPServer when a client logs out and disconn...
John Hurliman
2009-10-13
1
-5
/
+13
*
Avoid checking m_clients collection twice when a UseCircuitCode packet is rec...
John Hurliman
2009-10-13
1
-27
/
+29
*
* Broke the circular reference between LLClientView and LLUDPClient. This sho...
John Hurliman
2009-10-13
1
-57
/
+77
*
* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
John Hurliman
2009-10-13
1
-5
/
+8
*
* Changed the "Packet exceeded buffer size" log line to debug and include the...
John Hurliman
2009-10-09
1
-1
/
+1
*
Added more debugging output to the "unrecognized source" warning
John Hurliman
2009-10-09
1
-1
/
+2
*
* Added a lock object for the write functions in LLUDPClientCollection (immut...
John Hurliman
2009-10-09
1
-10
/
+10
*
Simplified LLUDPClientCollection from three collections down to one. This wil...
John Hurliman
2009-10-08
1
-30
/
+16
*
Fork UDPBase from libOMV into opensim
Melanie
2009-10-08
1
-1
/
+1
*
Commented noisy debugging about packet splitting
John Hurliman
2009-10-06
1
-4
/
+4
*
* Added missing references to prebuild.xml and commented out the LindenUDP te...
John Hurliman
2009-10-06
1
-60
/
+43
*
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...
John Hurliman
2009-10-06
1
-66
/
+81
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