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2009-10-06Commented noisy debugging about packet splittingJohn Hurliman1-4/+4
2009-10-06* Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman1-60/+43
tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
2009-10-06* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman1-66/+81
exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06* Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman1-42/+96
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
2009-10-05Beginning work on the new LLUDP implementationJohn Hurliman1-446/+557
2009-10-01Formatting cleanup.Jeff Ames1-19/+19
2009-08-18Added new OpenSim.ini setting: "client_throttle_max_bps" which overrides ↵dahlia1-2/+9
user's viewer network throttle settings
2009-08-10Removed IAssetCache.Diva Canto1-4/+3
WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
2009-06-25adding logging statement for receive buffer sizeDr Scofield1-0/+2
2009-06-25- adds the possibility of setting the socket receive buffer sizeDr Scofield1-35/+51
option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-3/+2
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-04-15Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson1-1/+1
added
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares1-0/+1
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-03-25* Changed a recursive BeginRobustReceive loop to a flat while loop to avoid ↵lbsa711-38/+33
lethal stack overflows.
2009-03-02Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to ↵MW1-1/+1
void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
2009-02-12* optimized usings.lbsa711-3/+2
2009-02-11Enforce estate bans on Teleports.diva1-3/+3
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-3/+3
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-6/+6
again if a duplicate use circuit code packet comes in
2009-01-14* minor: Change around more debugging messagesJustin Clarke Casey1-2/+2
2009-01-14* Do some log tweaking to better see incoming connection success (and failure)Justin Clarke Casey1-10/+6
2009-01-13* minor: Stop friendship termination crashing the client thread if the ↵Justin Clarke Casey1-2/+1
friend to be terminated could not be found
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-4/+2
2008-12-17* Replace manually zeroing with Array.Clear(). Thanks cmickeybJustin Clarke Casey1-4/+1
2008-11-28* Fixes Location == Location, and Location != LocationTeravus Ovares1-2/+2
2008-11-28* The equals override of 'Location' is not working as expected. This caused ↵Teravus Ovares1-1/+7
sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port". * This is a high profile candidate for a unit test. (big)
2008-11-18* Added and removed debug information relating to client connectionsAdam Frisby1-0/+3
* Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-1/+1
for future common use
2008-11-11If the proxy is on, we need to ignore the extra 6 bytes in the packet.Mike Mazur1-0/+1
2008-11-10The region proxy for the load balancer module works again. The incoming ↵Johan Berntsson1-10/+20
proxy messages were not properly decoded.
2008-11-07* Fix half of the issue behind the long standing 'UseCircuitCode' packet ↵Teravus Ovares1-0/+2
spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it. * There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue.
2008-11-06* refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive()Justin Clarke Casey1-10/+18
2008-11-06* Stop passing along epSender explicitly where we are really using the ↵Justin Clarke Casey1-5/+5
constantly reused ep sender field
2008-11-06* Test to ensure that the udp server stays active after receiving a ↵Justin Clarke Casey1-2/+3
SocketException on BeginReceive
2008-11-05* Properly use the default value if the LindenUDP.ClientStack section exists ↵Justin Clarke Casey1-3/+3
by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes
2008-11-05* Set default client throttle multiplier to 2 (old value was effectively 8). ↵Justin Clarke Casey1-1/+1
See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
2008-11-03* Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey1-1/+1
multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
2008-11-03* Pull client throttle multipler setting out of config source. Not an ↵Justin Clarke Casey1-1/+10
adjustable setting yet (and then only for debug purposes)
2008-11-03* minor: don't need to null check config source in clientstack settings ↵Justin Clarke Casey1-1/+0
since this is always non null
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-4/+9
ClientStackUserSettings class * This conforms better to other module usage
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey1-2/+3
* Don't save attachments on saving oar, which stops them coming back as ghost prims
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-54/+49
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-24* Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey1-4/+29
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
2008-10-24* Change AddClient test such that we now successfully authenticateJustin Clarke Casey1-2/+1
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-23* minor: Remove unused public PacketServer variable.Justin Clarke Casey1-8/+2
* If this was important to you please reinsert and we can put it in a recognized interface.
2008-10-23* Revert to executing existing setup if an added circuit did not already existJustin Clarke Casey1-3/+3
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).
2008-10-23* Refactor LLUDPServer slightly so that unit tests can pass in data ↵Justin Clarke Casey1-32/+49
synchronously. Shouldn't be any functional change
2008-10-19* minor: remove mono warningsJustin Clarke Casey1-1/+1