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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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LindenUDP
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LLUDPClient.cs
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Author
Age
Files
Lines
*
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
2009-10-30
1
-3
/
+0
*
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2009-10-27
1
-1
/
+1
*
Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...
John Hurliman
2009-10-26
1
-30
/
+21
*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-14
/
+40
*
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
2009-10-23
1
-1
/
+1
*
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
2009-10-23
1
-2
/
+2
*
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
2009-10-21
1
-33
/
+77
*
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
2009-10-21
1
-4
/
+7
*
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
2009-10-21
1
-2
/
+6
*
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
2009-10-21
1
-12
/
+1
*
Testing out a hack to identify the source of the high cpu usage
John Hurliman
2009-10-21
1
-0
/
+3
*
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
2009-10-21
1
-2
/
+5
*
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
2009-10-21
1
-25
/
+8
*
Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
2009-10-21
1
-7
/
+7
*
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
2009-10-21
1
-16
/
+35
*
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
1
-0
/
+2
*
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2009-10-20
1
-1
/
+1
*
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2009-10-20
1
-9
/
+16
*
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
2009-10-20
1
-0
/
+2
*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-2
/
+7
*
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
2009-10-16
1
-8
/
+12
*
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
2009-10-16
1
-35
/
+44
*
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
2009-10-14
1
-94
/
+94
*
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
2009-10-14
1
-13
/
+52
*
* Split Task category into Task and State
John Hurliman
2009-10-13
1
-24
/
+38
*
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
2009-10-13
1
-9
/
+41
*
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
2009-10-13
1
-1
/
+0
*
* Broke the circular reference between LLClientView and LLUDPClient. This sho...
John Hurliman
2009-10-13
1
-2
/
+0
*
* Added missing references to prebuild.xml and commented out the LindenUDP te...
John Hurliman
2009-10-06
1
-2
/
+54
*
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...
John Hurliman
2009-10-06
1
-10
/
+30
*
* Continued work on the new LLUDP implementation. Appears to be functioning, ...
John Hurliman
2009-10-06
1
-0
/
+370