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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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LindenUDP
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LLUDPClient.cs
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Author
Age
Files
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*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-2
/
+7
*
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
2009-10-16
1
-8
/
+12
*
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
2009-10-16
1
-35
/
+44
*
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
2009-10-14
1
-94
/
+94
*
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
2009-10-14
1
-13
/
+52
*
* Split Task category into Task and State
John Hurliman
2009-10-13
1
-24
/
+38
*
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
2009-10-13
1
-9
/
+41
*
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
2009-10-13
1
-1
/
+0
*
* Broke the circular reference between LLClientView and LLUDPClient. This sho...
John Hurliman
2009-10-13
1
-2
/
+0
*
* Added missing references to prebuild.xml and commented out the LindenUDP te...
John Hurliman
2009-10-06
1
-2
/
+54
*
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...
John Hurliman
2009-10-06
1
-10
/
+30
*
* Continued work on the new LLUDP implementation. Appears to be functioning, ...
John Hurliman
2009-10-06
1
-0
/
+370