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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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LindenUDP
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LLUDPClient.cs
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2009-10-16
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
1
-35
/
+44
2009-10-14
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
1
-94
/
+94
2009-10-14
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
1
-13
/
+52
2009-10-13
* Split Task category into Task and State
John Hurliman
1
-24
/
+38
2009-10-13
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
1
-9
/
+41
2009-10-13
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
1
-1
/
+0
2009-10-13
* Broke the circular reference between LLClientView and LLUDPClient. This sho...
John Hurliman
1
-2
/
+0
2009-10-06
* Added missing references to prebuild.xml and commented out the LindenUDP te...
John Hurliman
1
-2
/
+54
2009-10-06
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...
John Hurliman
1
-10
/
+30
2009-10-06
* Continued work on the new LLUDP implementation. Appears to be functioning, ...
John Hurliman
1
-0
/
+370