aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * minor: Minor documentation and small minor change on LLPacketThrottle to ↵Justin Clarke Casey2008-12-171-20/+22
| | | | remove some unnecessary lines
* Add repecting the min and max values back inMelanie Thielker2008-12-171-0/+12
|
* Remove a major bottleneck in throttling code.Melanie Thielker2008-12-171-24/+15
|
* Avoid checking the throttle limit for empty queuesMelanie Thielker2008-12-171-1/+1
|
* * Fix capitalization typoes in packet throttle that happened to be the name ↵Justin Clarke Casey2008-11-051-2/+2
| | | | | | | | | of existing fields * This should (hopefully) allow TestClient and stuff built on top of it to work again * Will probably come back later and change variable names to stop this happening again
* * Set default client throttle multiplier to 2 (old value was effectively 8). ↵Justin Clarke Casey2008-11-051-4/+5
| | | | | | | | | | | See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
* * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey2008-11-031-10/+26
| | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
* * Temporarily revert r6714 which changed agent throttle number interpretationJustin Clarke Casey2008-10-071-6/+8
| | | | | | * I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
* * Change interpretation of asset throttle values to bits per second rather ↵Justin Clarke Casey2008-10-061-8/+14
| | | | | | | | than bytes per second * Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
* * eliminated some warnings and added some const and readonlieslbsa712008-07-211-21/+21
| | | | | | | | | * refactored some member names for readability and ccc (code convention conformance) * took away two refs from Rest.Inventory since * System.IO is part of System * System.Xml.Serialization is part of System.Xml
* fixed the dos line endingsSean Dague2008-05-021-92/+92
|
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-021-0/+93
are in.