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path: root/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs (follow)
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* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+13
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares2009-01-221-7/+7
| | | | LLImageManager
* * Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares2009-01-191-1/+20
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* * Set SVN PropertiesTeravus Ovares2009-01-191-664/+664
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-191-0/+664
* Updates LibOMV to r2362