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path: root/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs (follow)
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* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-1/+1
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * Apply http://opensimulator.org/mantis/view.php?id=3149Justin Clarke Casey2009-02-131-14/+2
| | | | | | | * If the texture does not contain any discard levels the last image packet was not sent * Thanks Snowdrop
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-6/+0
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* * optimized usings.lbsa712009-02-121-5/+3
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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-2/+2
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-26/+26
| | | | | - trim trailing whitespace
* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+13
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Remove a few unnecessary locks to try and prevent lock contention in ↵Teravus Ovares2009-01-221-7/+7
| | | | LLImageManager
* * Another image packet edge case. Thanks nebadon for printing a log of itTeravus Ovares2009-01-191-1/+20
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* * Set SVN PropertiesTeravus Ovares2009-01-191-664/+664
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-191-0/+664
* Updates LibOMV to r2362