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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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LindenUDP
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LLClientView.cs
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Author
Age
Files
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...
*
* Moved 13 more packet type handlers to PacketHandler Delegates.. and out o...
Teravus Ovares (Dan Olivares)
2009-11-22
1
-6
/
+373
*
* Comment out some example code for later.
Teravus Ovares (Dan Olivares)
2009-11-21
1
-2
/
+2
*
* Move a few of the ProcessInPacket switch case blocks into packet handler de...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-6
/
+103
*
* This fixes landing on Prim and removes the hack from yesterday. Landing ...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-3
/
+3
*
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
2009-11-09
1
-3
/
+3
*
remove the debug stuff
Melanie
2009-11-08
1
-1
/
+0
*
test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY
Melanie
2009-11-08
1
-0
/
+1
*
* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per pack...
John Hurliman
2009-11-05
1
-7
/
+11
*
Applying #4332, optional packet statistics logging
John Hurliman
2009-11-05
1
-0
/
+4
*
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Melanie
2009-11-05
1
-1
/
+21
*
Separate folder and item limit for UDP inventory packets. Folder limit is
Melanie
2009-11-04
1
-4
/
+5
*
Add an overload to OutPacket as per jhurliman. Switch hacky workaround
Melanie
2009-11-04
1
-5
/
+15
*
Bounce the pacjet items limit back up to 6
Melanie
2009-11-04
1
-1
/
+1
*
Prevent autosplitting of inventory descendents packets. Also reduces the
Melanie
2009-11-04
1
-1
/
+4
*
Correctly set the totall number of descendents in inventory retrieval
Melanie
2009-11-04
1
-3
/
+4
*
Backport the fixes to WebFetchInventoryDescendents to the UDP
Melanie
2009-11-04
1
-152
/
+94
*
Convert the AvatarGroupsReply message to the event queue.
Melanie
2009-10-30
1
-26
/
+39
*
Add a using for OSD to the client view
Melanie
2009-10-30
1
-0
/
+1
*
Fixed a regression in SendAvatarGroupsReply()
John Hurliman
2009-10-30
1
-2
/
+2
*
* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...
John Hurliman
2009-10-30
1
-12
/
+14
*
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
2009-10-30
1
-2
/
+0
*
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
2009-10-30
1
-4
/
+7
*
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
John Hurliman
2009-10-30
1
-6
/
+6
*
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
1
-101
/
+0
*
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
2009-10-28
1
-1
/
+1
*
Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
2009-10-28
1
-7
/
+7
*
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2009-10-27
1
-3
/
+5
*
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
1
-4
/
+14
*
ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...
Dan Lake
2009-10-26
1
-0
/
+4
*
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
2009-10-23
1
-13
/
+4
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-71
/
+70
*
Add copyright header. Formatting cleanup.
Jeff Ames
2009-10-22
1
-1
/
+1
*
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
2009-10-21
1
-3
/
+3
*
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
2009-10-21
1
-24
/
+26
*
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
2009-10-21
1
-32
/
+10
*
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
2009-10-21
1
-3
/
+3
*
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
2009-10-21
1
-9
/
+2
*
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
2009-10-21
1
-0
/
+6
*
Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
2009-10-20
1
-6
/
+8
*
* Optimized sending of terrain data
John Hurliman
2009-10-19
1
-146
/
+166
*
* Removed OpenSim.Data.NHibernate
John Hurliman
2009-10-19
1
-3
/
+3
*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-45
/
+43
*
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
1
-646
/
+369
*
* Process the avatar terse update priority queue as soon as an update for our...
John Hurliman
2009-10-18
1
-40
/
+39
*
* Big performance increase in loading prims from the region database with MySQL
John Hurliman
2009-10-18
1
-10
/
+14
*
* Committing Nini.dll with the patch from #3773 applied
John Hurliman
2009-10-17
1
-1
/
+1
*
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
1
-17
/
+90
*
Changing avatar movement updates to the Task throttle category until we get f...
John Hurliman
2009-10-16
1
-5
/
+6
*
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
2009-10-16
1
-84
/
+17
*
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
2009-10-16
1
-1
/
+1
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