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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Revolution is on the roll again! :)Revolution2010-02-141-1/+55
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-18/+18
| | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-1/+3
| | | | code. No functional changes
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-0/+18
| | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* minor: remove warning from LLClientViewJustin Clark-Casey (justincc)2010-01-221-2/+2
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* Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie2010-01-091-1/+11
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-8/+9
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Moving the new group data structures out of LLClientView into GroupData.Melanie2010-01-081-50/+28
| | | | The new methods are still not in IClientAPI, so some work remains to be done.
* Second Fix to the new Packets as per Melanie's request.Revolution2010-01-081-39/+61
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-61/+65
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-6/+6
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* Whitespace cleanup (changed hard tabs to 4 spaces)Melanie2009-12-311-425/+425
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* Adds tons of packets.Revolution2009-12-311-3/+519
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* One should not copy/paste so much :)Melanie2009-12-271-3/+3
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* Fix the spelling :/Melanie2009-12-271-3/+3
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* Encode the published and mature checkboxes into the user flags forMelanie2009-12-271-0/+3
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* Add AvatarInterestsReplyMelanie2009-12-261-0/+17
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* Tweaking the ModifyLand packet to be async. Advice from AdamTeravus Ovares (Dan Olivares)2009-12-131-1/+1
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* * Add some glue that allows LocalPacketHandlers to decide if they want the ↵Teravus Ovares (Dan Olivares)2009-12-131-47/+89
| | | | | | packet to be processed asynchronously or not. * Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
* Cause better packing of ObjectPropertiesMelanie2009-12-061-27/+79
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* * Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+18
| | | | specific limitation, it moves to the Linden Specific client handler.
* Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)2009-11-271-1/+1
| | | | | | See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-241-1/+3
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* * This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)2009-11-231-20/+1537
| | | | handler delegates.
* * Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)2009-11-231-21/+2055
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* * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)2009-11-231-6/+1104
| | | | line switch.
* Formatting cleanup.Jeff Ames2009-11-231-19/+17
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* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
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* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-3/+3
| | | | on prim should work fine again.
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-091-3/+3
| | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
* remove the debug stuffMelanie2009-11-081-1/+0
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* test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie2009-11-081-0/+1
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* * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman2009-11-051-7/+11
| | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
* Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+4
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-1/+21
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
* Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | for InventoryDescendents to the proper way
* Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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* Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | number of items per packet to 5 to prevent asserts
* Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-152/+94
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Convert the AvatarGroupsReply message to the event queue.Melanie2009-10-301-26/+39
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* Add a using for OSD to the client viewMelanie2009-10-301-0/+1
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* Fixed a regression in SendAvatarGroupsReply()John Hurliman2009-10-301-2/+2
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* * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman2009-10-301-12/+14
| | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title