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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Hopefully fixes mantis #3063.diva2009-01-311-1/+4
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* Send groups list via event queueDahlia Trimble2009-01-271-1/+19
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* add a definition for a parcel properties CAPDahlia Trimble2009-01-261-2/+17
| | | | | send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
* more eventqueue IM nonsenseDahlia Trimble2009-01-261-7/+8
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* * minor: remove mono compiler warningJustin Clarke Casey2009-01-231-2/+2
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* add event queue code for sending group IM for future group supportDahlia Trimble2009-01-231-2/+28
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* * Fixing a group titleTeravus Ovares2009-01-231-1/+1
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* * discovered! darn! Removing I <3 OpenSimulator from firstnameTeravus Ovares2009-01-221-2/+2
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* * Added some more commentsTeravus Ovares2009-01-221-1/+1
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-2/+6
| | | | | | * No functional changes in this revision
* minor: find in existing senderUUID field for chat messages originating from ↵Justin Clarke Casey2009-01-211-0/+1
| | | | a client
* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-191-6/+20
| | | | | * Updates LibOMV to r2362
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-4/+0
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-151-0/+1
| | | | | | * Does not yet check results.
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-121-9/+12
| | | | matches the existing Stop() and Restart() methods)
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-121-6/+11
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* * refactor: move packet handler interface into a separate classJustin Clarke Casey2009-01-121-2/+2
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* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-5/+60
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-2/+0
| | | | DialogModule
* * prune and regrade log messages relating to client login and logoutJustin Clarke Casey2009-01-061-6/+4
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* * Another minor GenericMessage fix - If we assume the method names are ↵Adam Frisby2009-01-041-0/+2
| | | | case-insensitive, we should process them as such.
* * Added some information to HandleGenericMessage to indicate that it's not ↵Adam Frisby2009-01-041-7/+3
| | | | the packet that isnt being processed, but instead the method-type.
* * Minor tweak to crash logger to copy ini with log if save-to-dir is on.Adam Frisby2009-01-041-0/+13
| | | | | * Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-4/+18
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* Plumb in dwell in a couple of placesMelanie Thielker2009-01-031-1/+1
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-2/+2
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+64
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* Plumb yet another groups packetMelanie Thielker2008-12-251-0/+13
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+44
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+118
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-5/+4
| | | | code in the SoundModule
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-1/+15
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-181-1/+7
| | | | | *** This only works for LLCLientView at the moment ***
* * revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey2008-12-171-0/+1
| | | | | | * apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* * minor: method documentation and miscellaneous tidyJustin Clarke Casey2008-12-151-8/+13
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* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+28
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* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-141-0/+1
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-091-3/+2
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* Send the creation-date of items to the viewer. This fixes Mantis#2769.Homer Horwitz2008-12-061-2/+2
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* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-041-1/+1
| | | | couple of commits ago
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-0/+148
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-301-1/+1
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* Should have tried with something other than attachments. Make normal primMelanie Thielker2008-11-291-1/+1
| | | | | | render again :)
* A try to better attachment crossing.Melanie Thielker2008-11-291-0/+2
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* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-1/+1
| | | | no longer sets everything up properly
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-1/+3
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* Cause attachment nibbles to be swapped in terse object updates, too.Melanie Thielker2008-11-271-1/+1
| | | | | | This error may have been the root cause of the head attachment bug.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-271-1/+1
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* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-15/+39
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.