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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie2009-11-081-0/+1
* * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per pack...John Hurliman2009-11-051-7/+11
* Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+4
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-1/+21
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
* Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
* Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
* Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
* Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-152/+94
* Convert the AvatarGroupsReply message to the event queue.Melanie2009-10-301-26/+39
* Add a using for OSD to the client viewMelanie2009-10-301-0/+1
* Fixed a regression in SendAvatarGroupsReply()John Hurliman2009-10-301-2/+2
* * Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman2009-10-301-12/+14
* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-2/+0
* * Moving parcel media and avatar update packets from the unthrottled category...John Hurliman2009-10-301-4/+7
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-6/+6
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-101/+0
* Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman2009-10-281-1/+1
* Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2009-10-281-7/+7
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-3/+5
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-4/+14
* ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake2009-10-261-0/+4
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2009-10-231-13/+4
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-71/+70
* Add copyright header. Formatting cleanup.Jeff Ames2009-10-221-1/+1
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman2009-10-211-3/+3
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-211-24/+26
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-211-32/+10
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-211-3/+3
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-211-9/+2
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-211-0/+6
* Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
* * Optimized sending of terrain dataJohn Hurliman2009-10-191-146/+166
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-3/+3
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-45/+43
* * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-181-646/+369
* * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-10/+14
* * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-1/+1
* Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-17/+90
* Changing avatar movement updates to the Task throttle category until we get f...John Hurliman2009-10-161-5/+6
* * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-161-84/+17
* * Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman2009-10-161-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-7/+27
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| * Thank you, Fly man, for plumbing the AvatarInterestsUpdate packetMelanie2009-10-161-5/+22
| * * Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)2009-10-151-2/+5
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-209/+135
* | Replaced the update lists with a priority queue implementation in LLClientViewjjgreens2009-10-151-45/+179
* | * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-1/+228
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