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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Pare the groups module down to basics. Adjust dependent files so that aMelanie Thielker2008-10-211-4/+4
| | | | | | real groups module can even be implemented.
* Added calling cards. Fixes Mantis#2409 and part of #1515.Homer Horwitz2008-10-191-0/+68
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* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-21/+25
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey2008-10-151-12/+6
| | | | | | * Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
* * refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey2008-10-151-7/+7
| | | | | | | * I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
* * refactor: move viewer effect packet into LLClientViewJustin Clarke Casey2008-10-151-0/+12
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* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-1/+7
| | | | there are some circumstances in which not finding a user is not an error
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-151-0/+11
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-151-1/+2
| | | | descriptive of its actual function
* * Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2008-10-141-1/+4
| | | | | | | | | when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
* * minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey2008-10-141-11/+13
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* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-141-7/+2
| | | | descriptive of what it actually does
* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-1/+6
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* Add EventInfoRequest and EventInfoReply packets.Homer Horwitz2008-10-121-0/+33
| | | | | | Note: New file, run prebuild.
* * Rework llParcelMediaCommandListHomer Horwitz2008-10-111-1/+1
| | | | | | | | * Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
* Plumb the remaining search packets and replies.Melanie Thielker2008-10-111-0/+239
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* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-101-3/+18
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+16
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* A bit more estate fudgingMelanie Thielker2008-10-101-5/+2
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* * Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares2008-10-091-2/+2
| | | | related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-081-0/+1
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-071-1/+1
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-061-2/+12
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker2008-10-061-0/+11
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* Revert r6697 patch as the build fails.Charles Krinke2008-10-061-1/+1
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-061-1/+1
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+16
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* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-061-0/+34
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* Remove a console debug outputMelanie Thielker2008-10-051-1/+1
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* Small bug fixMelanie Thielker2008-10-051-0/+1
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* Plumb in the DirPlacesReply packetMelanie Thielker2008-10-051-0/+31
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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+22
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* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-3/+1
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+14
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* * oops, fix build break.Justin Clarke Casey2008-10-031-3/+5
| | | | | | * refactoring
* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-031-3/+3
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* Mantis #1360Melanie Thielker2008-10-031-3/+21
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* - Fixed a small off by one error in sending MapBlocksHomer Horwitz2008-10-021-1/+1
| | | | | | - Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+12
| | | | | | - Implemented llMapDestination.
* * minor: remove warningJustin Clarke Casey2008-09-291-5/+5
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* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-281-0/+9
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+28
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* * Replace a generic error handler.Teravus Ovares2008-09-271-1/+1
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* * Event queue is now polling.. Teravus Ovares2008-09-271-1/+2
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* * Patch from JHurlimanTeravus Ovares2008-09-261-74/+36
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-3/+3
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-261-23/+27
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* * Adds some WindTeravus Ovares2008-09-251-1/+92
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.