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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (follow)
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* Also fix group role membership packet sizes to stay safely below MTUMelanie Thielker2009-06-231-29/+41
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* Can I be this dumb?Melanie Thielker2009-06-231-1/+0
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* Fix an error in group membership sending when the memebr count exceeds 60Melanie Thielker2009-06-231-2/+6
| | | | | | Also reduce limit to 40 to allow for last logon dates and titles
* Allow the member list of groups with more than 70 members to be viewedMelanie Thielker2009-06-231-36/+42
| | | | | | without crashing
* Commenting out the jhurliman fix, since our libOMV doesnt' have those fieldsMelanie Thielker2009-06-231-5/+5
| | | | | | yet.
* Correct an uninitialized field in a packet. Thanks, jhurliman.Melanie Thielker2009-06-231-0/+8
| | | | | | Fixes Mantis #3831
* Correct the behaviro of group deeding and llGetOwner() within deeded objectsMelanie Thielker2009-06-211-2/+8
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* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-3/+18
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool ↵Dahlia Trimble2009-06-181-1/+0
| | | | lowers Land
* Fix an uninitialized data block. Thanks, jhurlimanMelanie Thielker2009-06-171-0/+1
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* Formatting cleanup.Jeff Ames2009-06-101-2/+2
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Add copyright headers, formatting cleanup.Jeff Ames2009-05-201-1/+1
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* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-05-181-1/+2
| | | | | | | | | | | | | | | | | We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
* Removing a superfluous message, just to make bamboo run again.diva2009-05-171-1/+0
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* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-3/+4
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-5/+102
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Add more group notify glueMelanie Thielker2009-05-121-0/+2
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-1/+1
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* * Implements IP and DNS based ban facilities to OpenSim. Adam Frisby2009-05-111-1/+33
| | | | | | | | | | * User interface is ... primitive at best right now. * Loads bans from bans.txt and region ban DB on startup, bans.txt is in the format of one per line. The following explains how they are read; DNS bans are in the form "somewhere.com" will block ANY matching domain (including "betasomewhere.com", "beta.somewhere.com", "somewhere.com.beta") - make sure to be reasonably specific in DNS bans. IP address bans match on first characters, so, "127.0.0.1" will ban only that address, "127.0.1" will ban "127.0.10.0" but "127.0.1." will ban only the "127.0.1.*" network
* Fox a boo-boo in ExtraParams - a packet with no data blocks could crashMelanie Thielker2009-05-091-3/+6
| | | | | | the session. Also allow multiple data blocks.
* Change avatar updates to be processed the same way object updates are, e.g.Melanie Thielker2009-05-071-27/+51
| | | | | | packet length check. More changes to come
* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+12
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Add a parameter that limits the max size of the outbound packet. DefaultedMelanie Thielker2009-05-041-6/+41
| | | | | | at 1400 since the headers get added to that (32 bytes plus UDP headers)
* * Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:Adam Frisby2009-05-021-2/+13
| | | | | | | | TerseUpdatesPerPacket=10 FullUpdatesPerPacket=14 TerseUpdateRate=10 FullUpdateRate=14
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+12
| | | | | | dropping.
* Numerous packet improvements.Melanie Thielker2009-05-021-0/+1
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker2009-05-021-8/+5
| | | | | | | | to recycley data blocs within a packet. Recycle the ObjectUpdate* data blocks. Speeds up loading even more. This may mean that the packet pool is now viable.
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-011-73/+200
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* Thank you, mpallari, for a patch that correct the behavior of the avatarMelanie Thielker2009-04-301-3/+1
| | | | | | | performance patch. Fixes Mantis #3562
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-12/+63
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and ↵Dahlia Trimble2009-04-251-1/+1
| | | | version to REST/json statistics reporting
* Add copyright headers. Formatting cleanup.Jeff Ames2009-04-221-5/+5
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* Change a bad use of a type name as a variable. Thanks, Fly-ManMelanie Thielker2009-04-201-4/+4
| | | | | | Fixes Mantis #3497
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+21
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* Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-04-171-0/+5
| | | | | | | This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-2/+2
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-7/+4
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-1/+27
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-151-7/+7
| | | | actually being used.
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+11
| | | | | | avatar interests update.
* * Patch from RemedyTomm Mantis 3440Teravus Ovares2009-04-101-3/+4
| | | | | | | | * Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-2/+2
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-091-1/+0
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* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-13/+14
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * Fix the remainder of the packets that require sessionId checks.Teravus Ovares2009-04-081-32/+929
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* * [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby2009-04-081-0/+250
| | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
* * [SECURITY] Implements a large number of new security checks into ↵Adam Frisby2009-04-081-0/+269
| | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
* * Ooops, really put this on the task queue and not textureJustin Clarke Casey2009-04-071-1/+1
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* * Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey2009-04-071-3/+2
| | | | | | | | wind queue * Thanks to rtomita for pointing this out.