| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
|
|
|
|
| |
logging messages
|
| |
|
|
|
|
|
|
| |
signature
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet
* I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login)
* Also added more to the unit test to ensure this doesn't regress
|
| |
|
| |
|
|
|
|
|
|
| |
real groups module can even be implemented.
|
| |
|
|
|
|
|
|
|
|
| |
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
|
|
|
|
|
|
| |
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
|
|
|
|
|
|
|
| |
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used
* I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
|
| |
|
|
|
|
| |
there are some circumstances in which not finding a user is not an error
|
|
|
|
| |
LLClientView
|
|
|
|
| |
descriptive of its actual function
|
|
|
|
|
|
|
|
|
| |
when it moves
* This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all
* Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
|
| |
|
|
|
|
| |
descriptive of what it actually does
|
|
|
|
|
|
|
| |
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in
the symptoms described
|
|
|
|
|
|
| |
Note: New file, run prebuild.
|
|
|
|
|
|
|
|
| |
* Add missing PARCEL_MEDIA_COMMAND_* constants
* Fix a copy/paste error in SendParcelMediaUpdate
llParcelMediaCommandList should work now
|
| |
|
|
|
|
| |
the new surface touch parameters in 1.21 viewers.
|
|
|
|
|
|
|
| |
for the new surface touch parameters in 1.21 viewers.
TODO: add the touch args to OnGrabObject and OnDeGrabObject.
|
| |
|
|
|
|
| |
related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
|
|
|
|
|
|
|
|
|
| |
The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170
seem to be incorrect or it isn't the average? Mhhh...
So the terrain build -> Flaten Sphere is unuseable.
I have put in a patch that contains a workaround while
the main problem is not solved.
|
|
|
|
|
|
|
| |
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
|
|
|
|
|
|
|
| |
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Implementation of llModifyLand() and There is a bug on
permission-check of land-terraforming: x an y-coordinates
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
|
| |
|
|
|
|
|
|
| |
* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Thise were client supplied untrusted values we never used anyway.
|
| |
|
|
|
|
|
|
| |
* refactoring
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
old way: each region module interested in chat from client had to
- subscribe to scene.EventManager.OnNewClient
- then in its OnNewClient delegate it would subscribe to
client.OnChatFromViewer to capture chat messages coming
new way: ChatModule is the only region module that uses the "old
way" approach but is now forwarding all client chat via
scene.EventManager.OnChatFromClient
- each region module interested in chat from client now only
subscribes to scene.EventManager.OnChatFromClient
this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).
Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.
i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
|
| |
|
|
|
|
|
|
|
| |
Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
|