aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+4
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-1/+21
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-152/+94
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman1-12/+14
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman1-2/+0
2009-10-30* Moving parcel media and avatar update packets from the unthrottled category...John Hurliman1-4/+7
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman1-6/+6
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-101/+0
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1
2009-10-28Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari1-7/+7
2009-10-27* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman1-3/+5
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman1-4/+14
2009-10-26ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake1-0/+4
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman1-13/+4
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-71/+70
2009-10-22Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman1-3/+3
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman1-24/+26
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman1-32/+10
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman1-3/+3
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman1-9/+2
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman1-0/+6
2009-10-20Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman1-6/+8
2009-10-19* Optimized sending of terrain dataJohn Hurliman1-146/+166
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-3/+3
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-45/+43
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-646/+369
2009-10-18* Process the avatar terse update priority queue as soon as an update for our...John Hurliman1-40/+39
2009-10-18* Big performance increase in loading prims from the region database with MySQLJohn Hurliman1-10/+14
2009-10-17* Committing Nini.dll with the patch from #3773 appliedJohn Hurliman1-1/+1
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-17/+90
2009-10-16Changing avatar movement updates to the Task throttle category until we get f...John Hurliman1-5/+6
2009-10-16* Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman1-84/+17
2009-10-16* Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman1-1/+1
2009-10-16Thank you, Fly man, for plumbing the AvatarInterestsUpdate packetMelanie1-5/+22
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-209/+135
2009-10-15Replaced the update lists with a priority queue implementation in LLClientViewjjgreens1-45/+179
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-1/+228
2009-10-15* Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)1-2/+5
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-3/+4
2009-10-13* Split Task category into Task and StateJohn Hurliman1-6/+7
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman1-7/+4