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My fork of OpenSim for IG and MG, called SledjChisl.
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LLClientView.cs
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2009-11-05
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Melanie
1
-1
/
+21
2009-11-04
Separate folder and item limit for UDP inventory packets. Folder limit is
Melanie
1
-4
/
+5
2009-11-04
Add an overload to OutPacket as per jhurliman. Switch hacky workaround
Melanie
1
-5
/
+15
2009-11-04
Bounce the pacjet items limit back up to 6
Melanie
1
-1
/
+1
2009-11-04
Prevent autosplitting of inventory descendents packets. Also reduces the
Melanie
1
-1
/
+4
2009-11-04
Correctly set the totall number of descendents in inventory retrieval
Melanie
1
-3
/
+4
2009-11-04
Backport the fixes to WebFetchInventoryDescendents to the UDP
Melanie
1
-152
/
+94
2009-10-30
Fixed a regression in SendAvatarGroupsReply()
John Hurliman
1
-2
/
+2
2009-10-30
Convert the AvatarGroupsReply message to the event queue.
Melanie
1
-26
/
+39
2009-10-30
Add a using for OSD to the client view
Melanie
1
-0
/
+1
2009-10-30
* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...
John Hurliman
1
-12
/
+14
2009-10-30
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
1
-2
/
+0
2009-10-30
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
1
-4
/
+7
2009-10-30
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
John Hurliman
1
-6
/
+6
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-101
/
+0
2009-10-28
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
1
-1
/
+1
2009-10-28
Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
1
-7
/
+7
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
1
-3
/
+5
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
1
-4
/
+14
2009-10-26
ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...
Dan Lake
1
-0
/
+4
2009-10-23
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
1
-13
/
+4
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-71
/
+70
2009-10-22
Add copyright header. Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-21
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
1
-3
/
+3
2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
1
-24
/
+26
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
1
-32
/
+10
2009-10-21
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
1
-3
/
+3
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
1
-9
/
+2
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
1
-0
/
+6
2009-10-20
Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
1
-6
/
+8
2009-10-19
* Optimized sending of terrain data
John Hurliman
1
-146
/
+166
2009-10-19
* Removed OpenSim.Data.NHibernate
John Hurliman
1
-3
/
+3
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
1
-45
/
+43
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
1
-646
/
+369
2009-10-18
* Process the avatar terse update priority queue as soon as an update for our...
John Hurliman
1
-40
/
+39
2009-10-18
* Big performance increase in loading prims from the region database with MySQL
John Hurliman
1
-10
/
+14
2009-10-17
* Committing Nini.dll with the patch from #3773 applied
John Hurliman
1
-1
/
+1
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
1
-17
/
+90
2009-10-16
Changing avatar movement updates to the Task throttle category until we get f...
John Hurliman
1
-5
/
+6
2009-10-16
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
1
-84
/
+17
2009-10-16
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
1
-1
/
+1
2009-10-16
Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet
Melanie
1
-5
/
+22
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-209
/
+135
2009-10-15
Replaced the update lists with a priority queue implementation in LLClientView
jjgreens
1
-45
/
+179
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
1
-1
/
+228
2009-10-15
* Request from lkalif to have the Sim send a coarselocationupdate for each av...
Teravus Ovares (Dan Olivares)
1
-2
/
+5
2009-10-14
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
1
-3
/
+4
2009-10-13
* Split Task category into Task and State
John Hurliman
1
-6
/
+7
2009-10-13
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
1
-7
/
+4
2009-10-13
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
1
-59
/
+2
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