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2009-06-25fixing windows specific compile error.Dr Scofield1-32/+32
2009-06-25From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-29/+123
This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
2009-06-23Also fix group role membership packet sizes to stay safely below MTUMelanie Thielker1-29/+41
2009-06-23Can I be this dumb?Melanie Thielker1-1/+0
2009-06-23Fix an error in group membership sending when the memebr count exceeds 60Melanie Thielker1-2/+6
Also reduce limit to 40 to allow for last logon dates and titles
2009-06-23Allow the member list of groups with more than 70 members to be viewedMelanie Thielker1-36/+42
without crashing
2009-06-23Commenting out the jhurliman fix, since our libOMV doesnt' have those fieldsMelanie Thielker1-5/+5
yet.
2009-06-23Correct an uninitialized field in a packet. Thanks, jhurliman.Melanie Thielker1-0/+8
Fixes Mantis #3831
2009-06-21Correct the behaviro of group deeding and llGetOwner() within deeded objectsMelanie Thielker1-2/+8
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-3/+18
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-18Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool ↵Dahlia Trimble1-1/+0
lowers Land
2009-06-17Fix an uninitialized data block. Thanks, jhurlimanMelanie Thielker1-0/+1
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-20Add copyright headers, formatting cleanup.Jeff Ames1-1/+1
2009-05-18From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield1-1/+2
We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
2009-05-17Removing a superfluous message, just to make bamboo run again.diva1-1/+0
2009-05-16Send the owner name, not the client name on SendDialog.Homer Horwitz1-3/+4
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-5/+102
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-12Add more group notify glueMelanie Thielker1-0/+2
2009-05-12Paving the way for syncing group permissions across a gridMelanie Thielker1-1/+1
2009-05-11* Implements IP and DNS based ban facilities to OpenSim. Adam Frisby1-1/+33
* User interface is ... primitive at best right now. * Loads bans from bans.txt and region ban DB on startup, bans.txt is in the format of one per line. The following explains how they are read; DNS bans are in the form "somewhere.com" will block ANY matching domain (including "betasomewhere.com", "beta.somewhere.com", "somewhere.com.beta") - make sure to be reasonably specific in DNS bans. IP address bans match on first characters, so, "127.0.0.1" will ban only that address, "127.0.1" will ban "127.0.10.0" but "127.0.1." will ban only the "127.0.1.*" network
2009-05-09Fox a boo-boo in ExtraParams - a packet with no data blocks could crashMelanie Thielker1-3/+6
the session. Also allow multiple data blocks.
2009-05-07Change avatar updates to be processed the same way object updates are, e.g.Melanie Thielker1-27/+51
packet length check. More changes to come
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker1-0/+12
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
2009-05-04Add a parameter that limits the max size of the outbound packet. DefaultedMelanie Thielker1-6/+41
at 1400 since the headers get added to that (32 bytes plus UDP headers)
2009-05-02* Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:Adam Frisby1-2/+13
TerseUpdatesPerPacket=10 FullUpdatesPerPacket=14 TerseUpdateRate=10 FullUpdateRate=14
2009-05-02Plumb conifg into the client views. Add config option to configure packetMelanie Thielker1-0/+12
dropping.
2009-05-02Numerous packet improvements.Melanie Thielker1-0/+1
Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
2009-05-02Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker1-8/+5
to recycley data blocs within a packet. Recycle the ObjectUpdate* data blocks. Speeds up loading even more. This may mean that the packet pool is now viable.
2009-05-01Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker1-73/+200
2009-04-30Thank you, mpallari, for a patch that correct the behavior of the avatarMelanie Thielker1-3/+1
performance patch. Fixes Mantis #3562
2009-04-30Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker1-12/+63
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
2009-04-25Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and ↵Dahlia Trimble1-1/+1
version to REST/json statistics reporting
2009-04-22Add copyright headers. Formatting cleanup.Jeff Ames1-5/+5
2009-04-20Change a bad use of a type name as a variable. Thanks, Fly-ManMelanie Thielker1-4/+4
Fixes Mantis #3497
2009-04-20Add PlacesQuery packetMelanie Thielker1-0/+21
2009-04-17Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke1-0/+5
This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-2/+2
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-7/+4
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-1/+27
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey1-7/+7
actually being used.
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+11
avatar interests update.
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares1-3/+4
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-2/+2
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+0
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-13/+14
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-08* Fix the remainder of the packets that require sessionId checks.Teravus Ovares1-32/+929
2009-04-08* [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby1-0/+250
packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
2009-04-08* [SECURITY] Implements a large number of new security checks into ↵Adam Frisby1-0/+269
Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.