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path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs (unfollow)
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2008-10-21Pare the groups module down to basics. Adjust dependent files so that aMelanie Thielker1-4/+4
real groups module can even be implemented.
2008-10-19Added calling cards. Fixes Mantis#2409 and part of #1515.Homer Horwitz1-0/+68
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-21/+25
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-15* Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey1-12/+6
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
2008-10-15* refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey1-7/+7
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
2008-10-15* refactor: move viewer effect packet into LLClientViewJustin Clarke Casey1-0/+12
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-1/+7
there are some circumstances in which not finding a user is not an error
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-0/+11
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-1/+2
descriptive of its actual function
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey1-1/+4
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-11/+13
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-7/+2
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-1/+6
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-12Add EventInfoRequest and EventInfoReply packets.Homer Horwitz1-0/+33
Note: New file, run prebuild.
2008-10-11* Rework llParcelMediaCommandListHomer Horwitz1-1/+1
* Add missing PARCEL_MEDIA_COMMAND_* constants * Fix a copy/paste error in SendParcelMediaUpdate llParcelMediaCommandList should work now
2008-10-11Plumb the remaining search packets and replies.Melanie Thielker1-0/+239
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW1-3/+18
the new surface touch parameters in 1.21 viewers.
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+16
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-10A bit more estate fudgingMelanie Thielker1-5/+2
2008-10-09* Fixes simstats reporter. I'm sure this issue caused all sorts of things ↵Teravus Ovares1-2/+2
related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again.
2008-10-08Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke1-0/+1
The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
2008-10-07* Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey1-1/+1
* Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
2008-10-06* Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey1-2/+12
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker1-0/+11
2008-10-06Revert r6697 patch as the build fails.Charles Krinke1-1/+1
2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-1/+1
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+16
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+34
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-05Remove a console debug outputMelanie Thielker1-1/+1
2008-10-05Small bug fixMelanie Thielker1-0/+1
2008-10-05Plumb in the DirPlacesReply packetMelanie Thielker1-0/+31
2008-10-04Plumb packet DirPlacesQuery for search moduleMelanie Thielker1-0/+22
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-3/+1
Thise were client supplied untrusted values we never used anyway.
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+14
2008-10-03* oops, fix build break.Justin Clarke Casey1-3/+5
* refactoring
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-12/+12
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03* minor: remove warnings (the code cleaners strike again)Justin Clarke Casey1-3/+3
2008-10-03Mantis #1360Melanie Thielker1-3/+21
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-02- Fixed a small off by one error in sending MapBlocksHomer Horwitz1-1/+1
- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-0/+12
- Implemented llMapDestination.
2008-09-29* minor: remove warningJustin Clarke Casey1-5/+5
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke1-0/+9
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker1-0/+28
2008-09-27* Replace a generic error handler.Teravus Ovares1-1/+1
2008-09-27* Event queue is now polling.. Teravus Ovares1-1/+2
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-26* Patch from JHurlimanTeravus Ovares1-74/+36
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* minor: remove warningsJustin Clarke Casey1-3/+3
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares1-23/+27
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-25* Adds some WindTeravus Ovares1-1/+92
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.