Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -30/+14 | |
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* | Partially fix autopilot/go here | Justin Clark-Casey (justincc) | 2011-08-02 | 1 | -45/+34 | |
| | | | | | | | This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently. | |||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -3/+4 | |
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* | Ensure that packet headers get parsed correctly | Melanie | 2011-07-27 | 1 | -0/+29 | |
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* | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 1 | -1/+6 | |
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* | comment out all kinds of debugging guff | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+5 | |
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* | Stop undo of just the root prim position in the linkset from shifting the ↵ | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+5 | |
| | | | | | | whole linkset. However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states. | |||||
* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -0/+5 | |
| | | | | undo resize, rotation and position still needs fixing when only editing root prim of a linkset | |||||
* | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -12/+25 | |
| | | | | | | This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim Resizing individual components of linksets is still dodgy. Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this. | |||||
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -3/+24 | |
| | | | | | | | Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed. | |||||
* | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -4/+6 | |
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* | change async parameter name in AddLocalPacketHandler since it becomes a ↵ | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -2/+22 | |
| | | | | | | reserved keyword in .net 5 Also adds some method doc. | |||||
* | minor: method doc for baked texture uploading | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -2/+15 | |
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* | Fix permissions problem where newly uploaded meshes rezzed from inventory ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 3 | -8/+4 | |
| | | | | could not be copied by owner. | |||||
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+1 | |
| | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
* | refactor: rename bool returning GetAgentInventoryItem() to ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -4/+3 | |
| | | | | CanGetAgentInventoryItem() to improve code readability | |||||
* | Switch the MeshUploadFlag CAP module on and off with the existing config ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -14/+35 | |
| | | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on. | |||||
* | Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -1/+1 | |
| | | | | needs its own cap) | |||||
* | add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵ | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 2 | -18/+150 | |
| | | | | thank you dahlia and lkalif for helping to make this happen! | |||||
* | Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵ | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -3/+189 | |
| | | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!). | |||||
* | minor: method documentation | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -6/+8 | |
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* | Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵ | Diva Canto | 2011-06-13 | 1 | -22/+49 | |
| | | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap. | |||||
* | Same processing of the "/" in the MapImageService Cap as the one in the ↵ | Diva Canto | 2011-06-13 | 1 | -0/+6 | |
| | | | | login service. | |||||
* | Added experimental new capability URL called MapImageService meant to work ↵ | Diva Canto | 2011-06-13 | 1 | -0/+119 | |
| | | | | with Kokua viewer if devs are willing to do it. | |||||
* | minor: Add some commented out destructor logging messages for potential ↵ | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -0/+5 | |
| | | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios. | |||||
* | HG Landmarks bug fix: pull landmark asset data from user's asset server when ↵ | Diva Canto | 2011-06-03 | 1 | -4/+24 | |
| | | | | user is traveling. | |||||
* | HG Landmarks now working. | Diva Canto | 2011-06-03 | 1 | -3/+2 | |
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* | When sending an LLUDP MoneyBalanceReply message, fill out the transaction ↵ | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -0/+1 | |
| | | | | | | item description even though there is none. This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference. | |||||
* | Fill in the new OwnerData field in the LLUDP ScriptDialog message. | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -3/+8 | |
| | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510 | |||||
* | Fix broken inventory links on viewer 2. | Justin Clark-Casey (justincc) | 2011-05-13 | 1 | -1/+6 | |
| | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s | |||||
* | Fixes gray tiles on map search for viewers 1. | Diva Canto | 2011-05-09 | 1 | -1/+0 | |
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* | The map is seriously broken. This doesn't fix it, but at least provides one ↵ | Diva Canto | 2011-05-08 | 1 | -2/+1 | |
| | | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. | |||||
* | One more bug fix concerning library items that weren't being copied to ↵ | Diva Canto | 2011-05-06 | 1 | -1/+1 | |
| | | | | user's inventory. Also commented verbose debug message. | |||||
* | Test m_Enabled on RemoveRegion. | Diva Canto | 2011-05-04 | 3 | -0/+9 | |
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* | Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵ | Diva Canto | 2011-05-02 | 2 | -5/+3 | |
| | | | | CapabilitiesModule was being instantiated twice (damn Mono.Addins). | |||||
* | WebFetchInventoryDescendents working. Tested with robust. | Diva Canto | 2011-05-02 | 2 | -279/+137 | |
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* | Refactored the GetMesh module into a handler and a module, to be the same as ↵ | Diva Canto | 2011-05-02 | 2 | -113/+40 | |
| | | | | GetTexture. | |||||
* | Works! | Diva Canto | 2011-05-02 | 4 | -10/+34 | |
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* | Start to drill down on GetTexture. Read the config and do different things. | Diva Canto | 2011-05-01 | 1 | -4/+12 | |
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* | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 2011-05-01 | 4 | -3/+1300 | |
| | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | |||||
* | Change GetTextureModule.cs to conform to the new IRegion module interface. ↵ | Diva Canto | 2011-05-01 | 1 | -6/+21 | |
| | | | | NOTHING OF THIS WORKS. Compiles. | |||||
* | Move CapabilitiesModule back to CoreModules. This one belongs there. | Diva Canto | 2011-05-01 | 1 | -257/+0 | |
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* | Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵ | Diva Canto | 2011-05-01 | 1 | -311/+4 | |
| | | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. | |||||
* | Nope, that didn't feel right. Moving all those modules to Linden space. | Diva Canto | 2011-04-30 | 7 | -0/+1893 | |
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* | First stab at cleaning up Caps. Compiles. Untested. | Diva Canto | 2011-04-30 | 19 | -0/+17791 | |