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* process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | priority to chat
* take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | | | do it only where its supposed to be done..
* do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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* no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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* force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
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* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
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* also on other caseUbitUmarov2014-08-091-0/+11
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* return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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* move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
* Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | Terrain IS more important than avatar!
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
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* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-072-135/+99
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
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* some debug to remove laterUbitUmarov2014-08-062-1/+9
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* check...UbitUmarov2014-08-041-17/+17
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* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-042-37/+25
| | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-042-25/+37
| | | | change on significante AgentUpdate check.
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-1/+1
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* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
| | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
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* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
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* dont send packets twiceUbitUmarov2014-07-271-1/+0
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* add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
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* remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
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* change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-241-2/+1
| | | | | if we know there is no one there, so that the server finishes handling it.
* EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
| | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? )
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
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* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
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* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2126-576/+1641
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Merge branch 'master' into careminsterMelanie2014-01-282-0/+20
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| | * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
| | * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | | * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-081-8/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
| * | | Intermediate commit. Sill errors.Melanie2014-01-052-22/+48
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
| | * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-042-19/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
| | * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
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| | * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-191-3/+3
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| | | * Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)2013-12-181-3/+3
| | | | | | | | | | | | | | | | sending
| | * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
| * | Merge branch 'master' into careminsterMelanie2013-12-072-11/+23
| |\ \ | | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)2013-12-061-7/+7
| | | | | | | | | | | | magic numbers
| | * Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)2013-12-061-0/+4
| | | | | | | | | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
| | * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-051-1/+24
| | | | | | | | | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | | | | | | | | | Vector3.Zero
| | * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
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