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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-01-10
Add "show image queue <first-name> <last-name>" region console command
Justin Clark-Casey (justincc)
2
-5
/
+19
2012-01-06
Implement the FetchInventory2 capability. This accompanies the existing Fetc...
Justin Clark-Casey (justincc)
1
-0
/
+151
2012-01-05
recomment log messages I accidentally left uncommented
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-01-05
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-01-04
Minor formatting changes and commented out log lines for future debugging of ...
Justin Clark-Casey (justincc)
3
-22
/
+76
2012-01-04
Remove the pointless LLClientView.m_imageManager null check.
Justin Clark-Casey (justincc)
1
-16
/
+4
2012-01-02
Reduce accessibility of some J2KImage/LLImageManager properties and methods t...
Justin Clark-Casey (justincc)
2
-12
/
+12
2012-01-02
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-12-24
HG: more / love for Xmas
Diva Canto
1
-2
/
+5
2011-12-19
Stop unnecessarily sending the TextureEntry in client avatar updates.
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-12-19
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
1
-4
/
+13
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-13
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
1
-2
/
+4
2011-12-10
Implement handler for TeleportCancel inbound packet
Melanie
1
-0
/
+12
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-12-08
Don't reply with an ack packet if the client is not authorized.
Justin Clark-Casey (justincc)
2
-45
/
+31
2011-12-08
Extend TestAddClient() to check that the first packet received is an ack packet
Justin Clark-Casey (justincc)
3
-93
/
+116
2011-12-08
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-08
Reactivate BasicCircuitTests.TestAddClient()
Justin Clark-Casey (justincc)
3
-109
/
+138
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
3
-21
/
+46
2011-12-07
Stop also adding an ordinary http handler when we set up a poll http handler.
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-12-06
Stop accidentally setting up the UploadTexture caps handler with the same url...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-05
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-12-01
refactor: Separate the upload baked texture handler out from BunchOfCaps
Justin Clark-Casey (justincc)
2
-122
/
+113
2011-11-29
On "show caps", stop excluding the seed cap but do exclude it elsewhere
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-29
Improve some of the debug help messages
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-11-29
Correct mistake in "debug eq" help
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-26
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-11-26
Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
1
-3
/
+11
2011-11-25
Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-25
Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-11-25
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
1
-17
/
+38
2011-11-25
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-24
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
1
-7
/
+11
2011-11-24
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-24
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
1
-157
/
+162
2011-11-24
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
1
-6
/
+79
2011-11-14
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-11
Restore sending of OutPacket() for object kills removed in commit c7dd7b1.
Justin Clark-Casey (justincc)
1
-26
/
+20
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-21
/
+32
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
1
-3
/
+4
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
1
-1
/
+1
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-27
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-24
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2
-4
/
+22
2011-10-24
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
1
-8
/
+14
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2
-1
/
+72
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
1
-15
/
+10
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