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* Allow menu items longer than 24 characters once more.onefang2019-07-201-1/+1
| | | | I've never seen any problems with allowing this, my NPC tool does that.
* Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into ↵onefang2019-07-081-2/+5
| | | | | | something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing.
* Warnings--onefang2019-06-041-4/+4
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-1915-2330/+3109
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0318-1183/+3738
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* move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-251-12/+3
| | | | other than the object currently sat on
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-251-2/+12
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* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of ↵Justin Clark-Casey (justincc)2012-12-191-5/+8
| | | | | | | | | | | interference between incoming packets. On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468
* minor: add some more detail to the logging if an LLClientView fails to ↵Justin Clark-Casey (justincc)2012-12-131-2/+4
| | | | process a packet
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-242-2/+2
| | | | automatically turns off any logging enabled between tests
* Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-161-0/+1
| | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
* Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
* Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
* Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-153-63/+107
| | | | lifted up into LLUDPServer and be distiguished by scene name
* Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-152-38/+96
| | | | Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
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* Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously ↵Justin Clark-Casey (justincc)2012-10-311-2/+2
| | | | | | | rather than synchronously. This is to avoid the entire scene loop being held up when the group service is slow to respond. There's no obvious reason for these queries to be sync rather than async.
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-3/+4
| | | | | | | Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
* Make it possible to turn the base UDP object packet pools on and off whilst ↵Justin Clark-Casey (justincc)2012-10-232-38/+131
| | | | | | running via the "debug lludp pool <on|off>" console command. For debug purposes. This does not currently apply to the higher LLUDP packetpool.
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵Justin Clark-Casey (justincc)2012-10-233-6/+65
| | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
* minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | commit (1de80c)
* Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | one we pool atm, rather than attempting to return all incoming packets.
* If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | churn
* minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)2012-10-161-1/+2
| | | | ignoring it.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-162-24/+49
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2012-10-162-31/+129
| | | | | | | console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
* minor: Fix and elaborate on log information printed when an unrecognized ↵Justin Clark-Casey (justincc)2012-10-131-2/+14
| | | | estate method is received from the client.
* minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)2012-10-121-1/+1
| | | | | | Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
* minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)2012-10-121-1/+1
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* Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)2012-10-123-5/+28
| | | | viewers.
* Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)2012-10-121-2/+2
| | | | packetpool stats.
* Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)2012-10-121-1/+3
| | | | Packetpool code.
* Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-113-5/+15
| | | | | These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
* Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2012-10-111-8/+35
| | | | | | This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-7/+7
| | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-091-0/+1
| | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+2
| | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* Read PacketPool config in LLUDPServer with other config params rather than ↵Justin Clark-Casey (justincc)2012-10-051-0/+9
| | | | | | | in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
* refactor: Move OpenSim.Framework.PacketPool to ↵Justin Clark-Casey (justincc)2012-10-051-0/+249
| | | | | | | OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific
* Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | even test compiled.
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-5/+9
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie2012-08-191-1/+1
| | | | now conforms to the behaviour in SL.
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-252-2/+2
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Extend region console "show queues" command to show already collected time ↵Justin Clark-Casey (justincc)2012-07-241-1/+2
| | | | since last packeted received by the simulator from a viewer.
* Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | | | | | | synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
* Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)2012-07-192-30/+57
| | | | simultaneously (e.g. ack timeout and an attempt to reconnect)
* Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2012-07-122-5/+2
| | | | This can always be retrieved via the LLUDPClient and is so done in various places already.
* Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-121-20/+1
| | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.