Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -1/+6 |
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* | Remove JustinCCs UDP patch - it is harmful to Avination's grid management | Melanie Thielker | 2014-11-10 | 1 | -2/+4 |
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* | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 2 | -8/+19 |
| | | | | root as was done before ) | ||||
* | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 1 | -2/+2 |
| | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | ||||
* | don't send updates for deleted agents | UbitUmarov | 2014-11-01 | 1 | -3/+4 |
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* | sadly revert to resend terseUpdates enqueuing them back into entityupdates | UbitUmarov | 2014-10-31 | 2 | -4/+47 |
| | | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost. | ||||
* | set udp SocketOptionName.ReuseAddress to false, to not allow two regions | UbitUmarov | 2014-10-30 | 1 | -0/+2 |
| | | | | | | to bind to same port, as seems to be possible at least with mono 3.2.8, same as patch just pushed to core by justin. This is not necessary on windows, possible a bug on some mono versions. | ||||
* | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 1 | -1/+1 |
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* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads." | Melanie Thielker | 2014-10-13 | 2 | -18/+1 |
| | | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | ||||
* | revert to async send, since past experience showed sync didn't work when | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
| | | | | on mono | ||||
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads. | UbitUmarov | 2014-10-13 | 2 | -2/+19 |
| | | | | Testing this may require several people. | ||||
* | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 |
| | | | | corrected viewers do work | ||||
* | Fix a nullref in a debug message. If we have no SceneAgent, we can't output ↵ | Melanie Thielker | 2014-09-15 | 1 | -5/+8 |
| | | | | data from it. | ||||
* | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
| | | | | of the last Ubit patch. | ||||
* | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
| | | | | SP, as requested | ||||
* | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
| | | | | | | | respective HandleUseCircuitCode, no matter how long it takes, so a viewer retry doesnt start a overlapping one. It HandleUseCircuitCode responsability to always remove entries, even on fails. Remove a client even if m_scene.CloseAgent fails. | ||||
* | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
| | | | | crashed while logging out. Don't reuse it, create a new one. | ||||
* | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
| | | | | | throttle and makes more packets to be sent in bursts and not in steady state flow. | ||||
* | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
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* | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
| | | | | | int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting... | ||||
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 2 | -38/+37 |
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* | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
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* | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2014-08-29 | 2 | -15/+39 |
| | | | | acumulated ( variable named BurtRate, not exactly a rate...) | ||||
* | disable first drip | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
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* | try to reduce insane high data rate udp bursts. This needs testing on a | UbitUmarov | 2014-08-28 | 2 | -1/+11 |
| | | | | region with a lot of contents. Should not affect much average rates. | ||||
* | remove misplaced comment | UbitUmarov | 2014-08-28 | 1 | -1/+0 |
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* | try to make sense of throttle rate limits | UbitUmarov | 2014-08-28 | 2 | -4/+15 |
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* | add some functions for estimation of number of bytes that can be send in a ↵ | UbitUmarov | 2014-08-28 | 2 | -0/+13 |
| | | | | category in specified time | ||||
* | send all presences terseupdates in same batch | UbitUmarov | 2014-08-28 | 1 | -3/+3 |
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* | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2014-08-28 | 2 | -125/+18 |
| | | | | should send other avatarinformation with same priority on same Task category ( plus cleanup ) | ||||
* | enqueue also if m_nextPackets[category] is not null. This is really the | UbitUmarov | 2014-08-27 | 1 | -4/+8 |
| | | | | | top element of a category queue, equivalente to using a queue.peek() if avaiable | ||||
* | dont append acks to a resend packet | UbitUmarov | 2014-08-26 | 1 | -1/+1 |
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* | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 2014-08-25 | 1 | -1/+1 |
| | | | | NameValue AttachItemID is a root part thing only | ||||
* | *test* cleanup the bugs nest | UbitUmarov | 2014-08-25 | 1 | -6/+8 |
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* | change enconding of attachment updates NameValue and State fields | UbitUmarov | 2014-08-25 | 1 | -0/+19 |
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* | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 2014-08-24 | 1 | -22/+2 |
| | | | | path | ||||
* | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 2014-08-23 | 1 | -4/+2 |
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* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
| | | | | the kill work | ||||
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
| | | | | optionally overriding its parentID. check what it does to attachments | ||||
* | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 2014-08-21 | 1 | -10/+0 |
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* | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 2 | -36/+54 |
| | | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead. | ||||
* | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
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* | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
| | | | | override w bytes. ( specially having it commented ) | ||||
* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
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* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | | | | hud indexes | ||||
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
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* | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |
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* | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 |
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* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 3 | -5/+41 |
| | | | | connections console command | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 |
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