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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-8
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+17
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Dynamically adjust to the number of visual params sent.
Melanie
2014-01-04
1
-1
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+1
*
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-9
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+8
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-1
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+24
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-29
1
-5
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+2
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Merge branch 'link-sitting'
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+17
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-0
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+10
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
1
-7
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+1
*
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Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+5
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-23
1
-5
/
+2
*
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+7
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Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
2013-11-06
1
-0
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+6
*
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
2013-11-06
1
-0
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+23
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Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
2
-0
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+8
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Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
2
-1
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+32
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minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
2013-10-24
1
-0
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+26
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Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
2013-10-24
1
-38
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+38
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Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
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+17
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
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+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
3
-3
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+4
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
2
-5
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+5
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
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+26
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Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
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+2
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Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
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+32
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
1
-0
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+1
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
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+1
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Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
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+39
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minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
2013-08-23
1
-4
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+0
*
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
-0
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+20
*
Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
2013-08-16
1
-16
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+9
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Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
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+29
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Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
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+44
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Merge branch 'TeleportWork'
Justin Clark-Casey (justincc)
2013-08-09
3
-4
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+10
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Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
3
-4
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+10
*
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* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
2013-08-07
1
-3
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+30
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*
For LLImageManagerTests, make tests execute under synchronous fire and forget...
Justin Clark-Casey (justincc)
2013-08-05
1
-8
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+12
*
Fix the failing TestSendImage. J2K decoding is async.
Diva Canto
2013-08-03
1
-1
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+9
*
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
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+1
*
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
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+2
*
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
2013-08-01
1
-5
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+5
*
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
2013-08-01
1
-5
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+5
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minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
2013-07-29
1
-8
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+9
*
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
2013-07-29
1
-1
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+1
*
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
2013-07-29
1
-5
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+21
*
Deleted all [ZZZ] debug messages.
Diva Canto
2013-07-24
1
-5
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+0
*
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
2013-07-24
1
-2
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+3
*
Minor adjustment on timings of waits.
Diva Canto
2013-07-24
1
-4
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+19
*
Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...
Diva Canto
2013-07-24
1
-1
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+1
*
New Teleport protocol (V2), still compatible with V1 and older. (version of t...
Diva Canto
2013-07-24
1
-0
/
+68
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