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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
/
+17
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
/
+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
3
-3
/
+4
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
2
-5
/
+5
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
/
+26
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
/
+32
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
1
-0
/
+1
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
/
+39
*
minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
2013-08-23
1
-4
/
+0
*
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
-0
/
+20
*
Packet headers are not zero-encoded so don't try to zero-decode these in Pack...
Justin Clark-Casey (justincc)
2013-08-16
1
-16
/
+9
*
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
/
+29
*
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
/
+44
*
Merge branch 'TeleportWork'
Justin Clark-Casey (justincc)
2013-08-09
3
-4
/
+10
|
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*
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
3
-4
/
+10
*
|
* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
2013-08-07
1
-3
/
+30
|
/
*
For LLImageManagerTests, make tests execute under synchronous fire and forget...
Justin Clark-Casey (justincc)
2013-08-05
1
-8
/
+12
*
Fix the failing TestSendImage. J2K decoding is async.
Diva Canto
2013-08-03
1
-1
/
+9
*
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+1
*
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+2
*
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
2013-08-01
1
-5
/
+5
*
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
2013-08-01
1
-5
/
+5
*
minor: Add timeout secs to connection timeout message. Change message to ref...
Justin Clark-Casey (justincc)
2013-07-29
1
-8
/
+9
*
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...
Justin Clark-Casey (justincc)
2013-07-29
1
-1
/
+1
*
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...
Justin Clark-Casey (justincc)
2013-07-29
1
-5
/
+21
*
Deleted all [ZZZ] debug messages.
Diva Canto
2013-07-24
1
-5
/
+0
*
One more thing to test in order to let CompleteMovement go up the stack.
Diva Canto
2013-07-24
1
-2
/
+3
*
Minor adjustment on timings of waits.
Diva Canto
2013-07-24
1
-4
/
+19
*
Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...
Diva Canto
2013-07-24
1
-1
/
+1
*
New Teleport protocol (V2), still compatible with V1 and older. (version of t...
Diva Canto
2013-07-24
1
-0
/
+68
*
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
Justin Clark-Casey (justincc)
2013-07-23
1
-2
/
+13
*
Add clientstack.InboxPacketsCount stat. This records the number of packets w...
Justin Clark-Casey (justincc)
2013-07-23
1
-0
/
+13
*
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...
Justin Clark-Casey (justincc)
2013-07-23
2
-3
/
+22
*
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
Justin Clark-Casey (justincc)
2013-07-23
2
-1
/
+20
*
Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...
Justin Clark-Casey (justincc)
2013-07-23
2
-2
/
+56
*
Added check for user movement specification before discarding an incoming
Robert Adams
2013-07-22
2
-42
/
+42
*
Minor cosmetic changes.
Diva Canto
2013-07-21
1
-27
/
+23
*
The quaternion delta was a bit to high, now that the head rotation is out of ...
Diva Canto
2013-07-21
1
-1
/
+1
*
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...
Diva Canto
2013-07-21
1
-23
/
+4
*
A couple of small optimizations over the previous commit
Diva Canto
2013-07-21
1
-8
/
+10
*
Manage AgentUpdates more sanely:
Diva Canto
2013-07-21
1
-106
/
+108
*
Fixed the stats in show client stats. Also left some comments with observatio...
Diva Canto
2013-07-21
2
-5
/
+15
*
furhter shorten CheckAgentUpdateSignificance(). No real perf impact.
Justin Clark-Casey (justincc)
2013-07-21
1
-7
/
+5
*
Remove some pointless code in CheckAgentUpdateSignificance()
Justin Clark-Casey (justincc)
2013-07-21
1
-30
/
+20
*
Make the check as to whether any particular inbound AgentUpdate packet is sig...
Justin Clark-Casey (justincc)
2013-07-21
2
-58
/
+129
*
Add measure of number of inbound AgentUpdates that were seen as significant t...
Justin Clark-Casey (justincc)
2013-07-21
1
-0
/
+3
*
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...
Justin Clark-Casey (justincc)
2013-07-21
1
-0
/
+24
*
minor: provide user feedback in the log for now when udp in/out bound threads...
Justin Clark-Casey (justincc)
2013-07-21
1
-4
/
+8
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