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2013-02-25Make banking no longer break sit rotations. Fix spinning avatars.Melanie1-3/+6
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-20/+0
2013-02-12Revert "Use actual time dilation for unqueued updates"Melanie1-1/+1
2013-02-12Use actual time dilation for unqueued updatesMelanie1-1/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-0/+20
2013-02-07Rename Bounciness to RestitutionMelanie1-1/+1
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie1-108/+0
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-2/+3
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus1-5/+29
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus1-16/+94
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-5/+21
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-1/+3
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov1-7/+22
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+2
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus2-0/+16
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)1-0/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus6-810/+143
2012-11-15Handle Map block requests on a separate thread rather than the main packet ha...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Following on from 4f982596, launch map name requests on an async thread from ...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Make PacketPool class stats pull stats instead of push stats so they can be l...Justin Clark-Casey (justincc)3-63/+107
2012-11-15Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2-38/+96
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-0/+33
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus1-0/+11
2012-10-31Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)1-2/+2
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-3/+4
2012-10-23Make it possible to turn the base UDP object packet pools on and off whilst r...Justin Clark-Casey (justincc)2-38/+131
2012-10-23Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)3-6/+65
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last co...Justin Clark-Casey (justincc)1-15/+0
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...Justin Clark-Casey (justincc)1-41/+68
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only on...Justin Clark-Casey (justincc)3-8/+30
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...Justin Clark-Casey (justincc)2-2/+30
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...Justin Clark-Casey (justincc)1-1/+2
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...Justin Clark-Casey (justincc)2-24/+49
2012-10-16Make it possible to separate start and stop lludp packet processing from the ...Justin Clark-Casey (justincc)2-31/+129
2012-10-13minor: Fix and elaborate on log information printed when an unrecognized esta...Justin Clark-Casey (justincc)1-2/+14
2012-10-12minor: Use && instead of & when deciding whether to print Improve/ObjectUpdat...Justin Clark-Casey (justincc)1-1/+1
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1