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2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker1-4/+1
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-1/+6
2014-11-10Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker1-2/+4
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2-8/+19
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov1-2/+2
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2-4/+47
2014-10-30 set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov1-0/+2
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-1/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker1-5/+8
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
2014-08-29 add method to get a category throttle rateUbitUmarov2-38/+37
2014-08-29 reduce burstUbitUmarov1-1/+1
2014-08-29 replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2-15/+39
2014-08-29 disable first dripUbitUmarov1-1/+1
2014-08-28try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2-1/+11
2014-08-28remove misplaced commentUbitUmarov1-1/+0
2014-08-28try to make sense of throttle rate limitsUbitUmarov2-4/+15
2014-08-28 add some functions for estimation of number of bytes that can be send in a c...UbitUmarov2-0/+13
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2-125/+18
2014-08-27 enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov1-4/+8
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-1/+1
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-22/+2
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+26
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2-2/+22
2014-08-14 reduce ping cliping lower limitUbitUmarov1-2/+2
2014-08-14reduce ping filter time constantUbitUmarov1-1/+1
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov3-5/+41