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2013-03-15Fix server statistics always reporting zero for total network bytes in/out.Robert Adams1-19/+32
2013-03-13minor: Remove mono compiler warning in LLClientViewJustin Clark-Casey (justincc)1-1/+1
2013-03-07* Just another one of those new packet blocks causing a null ref. Defaultin...teravus1-1/+1
2013-03-04* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9teravus1-2/+4
2013-02-25Make banking no longer break sit rotations. Fix spinning avatars.Melanie1-3/+6
2013-02-20Add a method to IStatsCollector for returning stats as an OSDMap.Robert Adams1-0/+5
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto1-1/+1
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-20/+0
2013-02-12Revert "Use actual time dilation for unqueued updates"Melanie1-1/+1
2013-02-12Use actual time dilation for unqueued updatesMelanie1-1/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-0/+20
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-4/+55
2013-02-07Rename Bounciness to RestitutionMelanie1-1/+1
2013-02-07Rename Bounciness to RestitutionMelanie1-1/+1
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie1-108/+0
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-2/+3
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus1-1/+1
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
2013-01-16Complete removal of the now unused state queueMelanie2-15/+4
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-12/+3
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-10add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus1-5/+29
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus1-16/+94
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-5/+21
2012-12-19Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)1-5/+8
2012-12-13minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)1-2/+4
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-1/+3
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov1-7/+22
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+2
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2-2/+2
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus2-0/+16
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)1-0/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus6-810/+143
2012-11-15Handle Map block requests on a separate thread rather than the main packet ha...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...Justin Clark-Casey (justincc)1-1/+1