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My fork of OpenSim for IG and MG, called SledjChisl.
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2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2
-43
/
+35
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-10
actually let delay match throttles as original design
UbitUmarov
1
-11
/
+9
2014-08-10
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
1
-4
/
+8
2014-08-07
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
1
-1
/
+1
2014-08-07
minor clean, dont check for cache if we aren't using it..
UbitUmarov
1
-82
/
+22
2014-08-07
reply to cached checks with same serial number
UbitUmarov
1
-3
/
+4
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
1
-67
/
+43
2014-08-06
bakemodule didnt like last changes
UbitUmarov
1
-8
/
+5
2014-08-06
some debug to remove later
UbitUmarov
1
-1
/
+3
2014-08-06
try to make the baked textures cache work
UbitUmarov
1
-33
/
+40
2014-08-04
check...
UbitUmarov
1
-17
/
+17
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2
-37
/
+25
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2
-25
/
+37
2014-07-30
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
1
-2
/
+6
2014-07-29
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
1
-4
/
+6
2014-07-29
Add new fields to parcel update
Melanie Thielker
1
-1
/
+11
2014-07-27
dont send packets twice
UbitUmarov
1
-1
/
+0
2014-07-22
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
1
-2
/
+2
2014-07-20
remove avn hack on sitted avatars positions
UbitUmarov
1
-27
/
+3
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-04-20
Implement Oren's fix to prevent a privilege escalation with groups
Melanie Thielker
1
-3
/
+6
2014-01-20
Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2
-0
/
+20
2014-01-10
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-8
/
+17
2014-01-04
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
1
-9
/
+8
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-1
/
+24
2013-11-29
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-0
/
+10
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-11-23
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-11-23
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-1
/
+7
2013-11-06
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
1
-0
/
+6
2013-11-06
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
1
-0
/
+23
2013-10-31
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2
-0
/
+8
2013-10-31
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2
-1
/
+32
2013-10-24
minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
1
-0
/
+26
2013-10-24
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
1
-38
/
+38
2013-10-24
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
1
-4
/
+17
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
3
-3
/
+4
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2
-5
/
+5
2013-09-25
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
1
-11
/
+26
2013-09-25
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-09-25
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
1
-7
/
+32
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