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path: root/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-54/+85
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-21/+185
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* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of ↵Justin Clark-Casey (justincc)2012-12-191-5/+8
| | | | | | | | | | | interference between incoming packets. On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468
* Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | lifted up into LLUDPServer and be distiguished by scene name
* Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-151-24/+7
| | | | Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
* Make it possible to turn the base UDP object packet pools on and off whilst ↵Justin Clark-Casey (justincc)2012-10-231-21/+45
| | | | | | running via the "debug lludp pool <on|off>" console command. For debug purposes. This does not currently apply to the higher LLUDP packetpool.
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵Justin Clark-Casey (justincc)2012-10-231-0/+17
| | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-161-6/+25
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2012-10-161-17/+27
| | | | | | | console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
* Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-081-1/+1
| | | | This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-0/+284