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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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Linden
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UDP
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OpenSimUDPBase.cs
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2011-04-30
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
1
-0
/
+0
2011-04-01
Log which address and port the UDP listener is configured for. This will mat...
Justin Clark-Casey (justincc)
1
-0
/
+4
2009-11-09
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+2
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
1
-9
/
+0
2009-10-14
Allow the LLUDP server to run in either synchronous or asynchronous mode with...
John Hurliman
1
-5
/
+23
2009-10-14
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
1
-2
/
+13
2009-10-09
* Changed the "Packet exceeded buffer size" log line to debug and include the...
John Hurliman
1
-7
/
+4
2009-10-09
Putting this to exactly what it was yesterday around this time, so we can do ...
Diva Canto
1
-173
/
+402
2009-10-09
Slow down the packet receiving code again after new reports of thread storms.
Melanie
1
-4
/
+8
2009-10-09
* Added a lock object for the write functions in LLUDPClientCollection (immut...
John Hurliman
1
-192
/
+111
2009-10-08
Putting the lock back in TryGetValue.
Diva Canto
1
-340
/
+340
2009-10-08
Fork UDPBase from libOMV into opensim
Melanie
1
-0
/
+340