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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (unfollow)
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2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-2/+2
2014-11-25Add incoming packet async handling engine to queue some inbound udp async req...Justin Clark-Casey (justincc)1-0/+9
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-3/+5
2014-11-25Fix setting of max scene throttle so that setting it restricts the child clie...Justin Clark-Casey (justincc)1-1/+1
2014-11-25For now, send all non-full terse updates for ones own avatar directly to the ...Justin Clark-Casey (justincc)1-0/+9
2014-11-25Fix an issue where specifying both max client and server outgoing UDP throttl...Justin Clark-Casey (justincc)1-6/+1
2014-11-25Add regression test TestClientThrottleLimited() for throttle behaviour when a...Justin Clark-Casey (justincc)1-1/+6
2014-11-25Add "debug lludp set scene-throttle-max <value>" console command to allow us ...Justin Clark-Casey (justincc)1-6/+4
2014-11-25Add "show server throttles" command for showing server specific information a...Justin Clark-Casey (justincc)1-0/+5
2014-11-25Add OutgoingPacketsQueuedCount clientstack stat.Justin Clark-Casey (justincc)1-0/+26
2014-11-25refactor: Move LLUDPServer console commands into their own class.Justin Clark-Casey (justincc)1-474/+15
2014-11-25refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ...Justin Clark-Casey (justincc)1-6/+6
2014-11-25Add "debug lludp throttle set" command to allow setting of parameters at runtimeJustin Clark-Casey (justincc)1-1/+50
2014-11-25Make outboudn and packet inbox handling threads highest priority.Justin Clark-Casey (justincc)1-0/+4
2014-10-02Add "debug lludp throttle status" command to return status information about ...Justin Clark-Casey (justincc)1-0/+36
2014-10-02Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>"...Justin Clark-Casey (justincc)1-1/+48
2014-09-24Add "debug lludp data out" console command for logging outgoing data just bef...Justin Clark-Casey (justincc)1-1/+46
2014-09-04Make LLUDP output queue refill thread active by default, since load tests hav...Justin Clark-Casey (justincc)1-0/+2
2014-08-19Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...Justin Clark-Casey (justincc)1-8/+17
2014-08-19Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...Justin Clark-Casey (justincc)1-0/+49
2014-08-19Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...Justin Clark-Casey (justincc)1-2/+11
2014-08-19Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...Justin Clark-Casey (justincc)1-49/+49
2014-08-15If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)1-1/+1
2014-08-15On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)1-1/+1
2014-08-13Only set up the UnackedMethod for an outgoing message if that message is actu...Justin Clark-Casey (justincc)1-1/+3
2014-07-21Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz1-8/+26
2014-07-21Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)1-0/+4
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)1-0/+27
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-11/+26
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-18Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)1-1/+1
2013-09-18Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)1-10/+39
2013-08-14Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)1-4/+29
2013-08-14Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)1-21/+44
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)1-3/+3
2013-08-01minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)1-1/+1
2013-08-01Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)1-1/+2
2013-08-01Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)1-5/+5
2013-08-01Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto1-5/+5
2013-07-29minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)1-8/+9
2013-07-29Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)1-1/+1
2013-07-29Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)1-5/+21
2013-07-24Deleted all [ZZZ] debug messages.Diva Canto1-5/+0
2013-07-24One more thing to test in order to let CompleteMovement go up the stack.Diva Canto1-2/+3