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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (unfollow)
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2014-08-02Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz1-8/+26
2014-08-02Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)1-0/+4
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)1-0/+27
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-11/+26
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-18Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)1-1/+1
2013-09-18Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)1-10/+39
2013-08-14Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)1-4/+29
2013-08-14Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)1-21/+44
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)1-3/+3
2013-08-01minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)1-1/+1
2013-08-01Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)1-1/+2
2013-08-01Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)1-5/+5
2013-08-01Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto1-5/+5
2013-07-29minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)1-8/+9
2013-07-29Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)1-1/+1
2013-07-29Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)1-5/+21
2013-07-24Deleted all [ZZZ] debug messages.Diva Canto1-5/+0
2013-07-24One more thing to test in order to let CompleteMovement go up the stack.Diva Canto1-2/+3
2013-07-24Minor adjustment on timings of waits.Diva Canto1-4/+19
2013-07-24New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto1-0/+68
2013-07-23Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)1-2/+13
2013-07-23Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)1-0/+13
2013-07-23Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)1-3/+15
2013-07-23Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)1-0/+13
2013-07-23Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)1-2/+17
2013-07-22Added check for user movement specification before discarding an incomingRobert Adams1-1/+2
2013-07-21Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto1-0/+2
2013-07-21Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)1-2/+15
2013-07-21Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...Justin Clark-Casey (justincc)1-0/+24
2013-07-21Fix up a temporary debugging change from last commit which stopped "lludp sto...Justin Clark-Casey (justincc)1-2/+1
2013-07-21Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)1-2/+2
2013-07-18try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)1-2/+8
2013-07-15Revert the revertDiva Canto1-0/+2
2013-07-15Trying to hunt the CPU spikes recently experienced.Diva Canto1-2/+0
2013-07-13Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake...Diva Canto1-1/+1
2013-07-09Comment out old inbound UDP throttling hack. This would cause the UDPRobert Adams1-0/+2
2013-07-04Add --default option to "debug lludp packet" command to allow packet logging ...Justin Clark-Casey (justincc)1-17/+52
2013-07-04change "debug packet" command to "debug lludp packet" to conform with other "...Justin Clark-Casey (justincc)1-0/+59
2013-05-14Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto1-1/+7
2013-05-14Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto1-0/+3
2013-05-14HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto1-3/+0
2013-04-16refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...Justin Clark-Casey (justincc)1-5/+0
2013-03-15Fix server statistics always reporting zero for total network bytes in/out.Robert Adams1-19/+32