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My fork of OpenSim for IG and MG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLUDPClient.cs
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2011-04-30
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
1
-0
/
+0
2011-04-25
Fix the totals shown by show throttle
Mic Bowman
1
-1
/
+1
2011-04-25
Fixed the transmission of throttles from root agent to child
Mic Bowman
1
-15
/
+25
2011-04-25
Cleaned up various configuration options. Removed the category throttle
Mic Bowman
1
-7
/
+6
2011-04-22
Various clean ups. Removed some debugging code. Added a new "show pqueues"
Mic Bowman
1
-23
/
+1
2011-04-20
Adds the first pass at an adaptive throttle to slow start new
Mic Bowman
1
-2
/
+7
2011-04-15
Remove the call to remove tokens from the parent. Under heavy load
Mic Bowman
1
-0
/
+10
2011-04-13
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-38
/
+58
2011-04-12
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-38
/
+58
2011-04-11
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
1
-38
/
+58
2011-04-10
Fix a bug in the computation of the RTO. Basically... the RTO (the
Mic Bowman
1
-2
/
+2
2011-04-04
Fix a bug in the computation of the RTO. Basically... the RTO (the
Mic Bowman
1
-2
/
+2
2011-02-09
Revert "Brute-force debug -- mantis #5365"
Diva Canto
1
-15
/
+3
2011-02-09
Revert "Don't build strings unless we're in emergency debugging."
Diva Canto
1
-8
/
+8
2011-02-08
Don't build strings unless we're in emergency debugging.
Diva Canto
1
-8
/
+8
2011-02-08
Brute-force debug -- mantis #5365
Diva Canto
1
-3
/
+15
2011-02-02
Record number of resent packets in LindenUDP stack and display in stats report
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-02-02
Stop double counting dequeued packets for packets sent number
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-01-19
Correct "show queues" to show queued packet numbers for each client instead o...
Justin Clark-Casey (justincc)
1
-9
/
+9
2010-12-02
Stop LLUDPServer sending updates after object deletes by always queueing deletes
Justin Clark-Casey (justincc)
1
-3
/
+4
2010-12-02
minor: add some method doc
Justin Clark-Casey (justincc)
1
-0
/
+8
2010-11-17
add "Unacked bytes" column to "show queues"
Justin Clark-Casey (justincc)
1
-1
/
+2
2010-11-17
Fix "show queues" console command
Justin Clark-Casey (justincc)
1
-3
/
+19
2010-09-17
Send KillPackets on the Task queue rather than the State queue
Justin Clark-Casey (justincc)
1
-1
/
+7
2010-03-05
* Cache packed throttle data to avoid repeated allocations in CheckForSignifi...
John Hurliman
1
-11
/
+24
2009-12-01
* Fix Inconsistent line ending style in LLUDPClient
Teravus Ovares (Dan Olivares)
1
-2
/
+2
2009-11-29
* Patch from Misterblue to fix Environment.TickCount for statistics purposes....
Teravus Ovares (Dan Olivares)
1
-1
/
+4
2009-10-30
Make the default and max RTO configurable int he linden client stack
Melanie
1
-4
/
+12
2009-10-30
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
1
-3
/
+0
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
1
-1
/
+1
2009-10-26
Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...
John Hurliman
1
-30
/
+21
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-14
/
+40
2009-10-23
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
1
-1
/
+1
2009-10-23
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
1
-2
/
+2
2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
1
-33
/
+77
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
1
-4
/
+7
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
1
-2
/
+6
2009-10-21
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
1
-12
/
+1
2009-10-21
Testing out a hack to identify the source of the high cpu usage
John Hurliman
1
-0
/
+3
2009-10-21
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
1
-2
/
+5
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
1
-25
/
+8
2009-10-21
Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
1
-7
/
+7
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
1
-16
/
+35
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
1
-0
/
+2
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-1
/
+1
2009-10-20
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
1
-9
/
+16
2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
1
-0
/
+2
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
1
-2
/
+7
2009-10-16
* Simplified the prioritization packet creation code to reduce CPU usage and ...
John Hurliman
1
-8
/
+12
2009-10-16
* Change appearance packets from State to Task. This will hopefully fix the c...
John Hurliman
1
-35
/
+44
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