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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* Correct sit position calculationsMelanie2012-02-231-2/+2
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* Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-231-0/+8
| | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
* Show avatars as sitting on proot prims only to avoid motion jitterMelanie2012-02-231-5/+31
| | | | for passengers
* Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie2012-02-141-1/+2
| | | | | but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
* Merge branch 'master' into careminsterMelanie2012-02-101-0/+12
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| * Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen2012-02-101-0/+12
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Merge branch 'master' into careminsterMelanie2012-02-101-7/+7
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| * Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-7/+7
| | | | | | | | http://opensimulator.org/mantis/view.php?id=3731
* | Merge branch 'master' into careminsterMelanie2012-02-041-4/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-4/+4
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-7/+7
| | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* | Make ban, eject, freeze and the scripted versions of those work.Melanie2012-02-021-7/+7
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* | Merge branch 'master' into careminsterMelanie2012-01-311-2/+1
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-01-311-2/+1
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* | Fix displaying landmark and search info properly with long namesMelanie2012-01-301-1/+4
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* | Prevent an overlong description from messing up a ParcelInfoReplyMelanie2012-01-281-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-01-221-1/+13
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs
| * Telehub Support:BlueWall2012-01-211-1/+13
| | | | | | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
* | Merge branch 'master' into careminsterMelanie2012-01-211-3/+36
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| * Telehub Support:BlueWall2012-01-201-3/+36
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* | Fix prim calculations so that > 32767 prims are supportedMelanie2012-01-171-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-01-161-5/+10
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| * Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2012-01-161-6/+6
| | | | | | | | | | | | adjustment commit. Left in the method doc.
| * Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-5/+10
| | | | | | | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
* | Merge branch 'master' into careminsterMelanie2012-01-101-5/+9
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| * Add "show image queue <first-name> <last-name>" region console commandJustin Clark-Casey (justincc)2012-01-101-5/+9
| | | | | | | | This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
* | Merge branch 'master' into careminsterMelanie2012-01-051-17/+5
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)2012-01-041-1/+1
| | | | | | | | image manager (udp texture fetch). No significant functional changes.
| * Remove the pointless LLClientView.m_imageManager null check.Justin Clark-Casey (justincc)2012-01-041-16/+4
| | | | | | | | Despite the code comments we never actually null it.
* | Merge branch 'master' into careminsterMelanie2011-12-191-5/+20
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| * Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)2011-12-191-1/+7
| | | | | | | | | | | | As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
| * Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-4/+13
| | | | | | | | | | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
* | Merge branch 'master' into careminsterMelanie2011-12-181-0/+1
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| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-0/+1
| | | | | | | | These were entirely unused.
* | Merge branch 'master' into careminsterMelanie2011-12-141-2/+4
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| * In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() ↵Justin Clark-Casey (justincc)2011-12-131-2/+4
| | | | | | | | | | | | | | | | in the same thread rather than on another one. The caller is already an async thread from LLClientView so this doesn't hold up the client. However, launching on a separate thread does remove the effect of m_setAppearanceLock This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
* | Merge branch 'master' into careminsterMelanie2011-12-101-0/+12
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+12
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* | Merge branch 'master' into careminsterMelanie2011-12-101-12/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)2011-12-091-12/+4
| | | | | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
* | Merge branch 'master' into bigmergeMelanie2011-12-081-1/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-1/+3
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-041-0/+16
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* | Merge branch 'master' into bigmergeMelanie2011-11-281-7/+11
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2011-11-241-7/+11
| | | | | | | | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information.
* | Merge branch 'master' into bigmergeMelanie2011-11-141-0/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)2011-11-141-0/+2
| | | | | | | | | | | | HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
* | Merge branch 'master' into bigmergeMelanie2011-11-111-26/+20
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
| * Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)2011-11-111-26/+20
| | | | | | | | | | | | | | | | | | | | OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
* | Merge branch 'master' into bigmergeMelanie2011-11-061-1/+1
|\ \ | |/ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs