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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov2015-11-111-1/+1
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* increase the number of packets in Land queue that force terrain to delay ↵UbitUmarov2015-11-101-1/+1
| | | | patchs sending.
* change lldialog and llTextBox maximum message lenght to 512 bytes as ↵UbitUmarov2015-11-101-3/+3
| | | | specification.
* send the estimation of time dilation at packet build time, not the one at ↵UbitUmarov2015-11-061-10/+15
| | | | unknown past.
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-4/+4
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* add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov2015-10-261-2/+18
| | | | (X,Y). For now one pair is good enough.
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-5/+9
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+35
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-9/+4
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* some cleanup on terrain encoderUbitUmarov2015-09-241-4/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-241-1/+1
| | | | send things
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-16/+3
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-221-19/+4
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov2015-09-071-8/+39
| | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-11/+9
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-021-246/+18
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* bad merge?UbitUmarov2015-09-011-642/+1052
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
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| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| | | | | | | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| | | | | | | | this costed me hours :P
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-1/+10
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| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-4/+1
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
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| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+6
| | | | | | | | root as was done before )
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
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| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-3/+46
| | | | | | | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
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| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| | | | | | | | corrected viewers do work
| * add method to get a category throttle rateUbitUmarov2014-08-291-3/+5
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| * send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
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| * if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-281-107/+4
| | | | | | | | should send other avatarinformation with same priority on same Task category ( plus cleanup )
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
| | | | | | | | NameValue AttachItemID is a root part thing only
| * *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
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| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
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| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
| | | | | | | | path
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
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| * Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
| | | | | | | | the kill work
| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
| | | | | | | | optionally overriding its parentID. check what it does to attachments
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-36/+44
| | | | | | | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
| * send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
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| * fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| | | | | | | | override w bytes. ( specially having it commented )
| * still another ...UbitUmarov2014-08-191-2/+1
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| * fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| | | | | | | | hud indexes
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-2/+5
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