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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* seems to compile ( tests comented out)UbitUmarov2015-09-021-246/+18
* bad merge?UbitUmarov2015-09-011-642/+1052
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-1/+10
| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-4/+1
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+6
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-3/+46
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * add method to get a category throttle rateUbitUmarov2014-08-291-3/+5
| * send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
| * if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-281-107/+4
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
| * *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
| * Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-36/+44
| * send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
| * fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| * still another ...UbitUmarov2014-08-191-2/+1
| * fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-2/+5
| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+12
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-131-33/+48
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| | * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-131-2/+4
| | * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-121-24/+32
| | * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| | * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| | * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| * minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
| * reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
| * DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-67/+43
| * bakemodule didnt like last changesUbitUmarov2014-08-061-8/+5
| * some debug to remove laterUbitUmarov2014-08-061-1/+3
| * try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
| * Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-20/+8