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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (unfollow)
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2015-09-22 removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov1-19/+4
2015-09-07recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov1-8/+39
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov1-11/+9
2015-09-02seems to compile ( tests comented out)UbitUmarov1-246/+18
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov1-1/+10
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-14Only send the requested ObjectPropertiesFamily in the RequestObjectProperties...Drake Arconis1-1/+1
2015-08-15Track selected objects per clientMelanie Thielker1-0/+6
2015-08-15Only send the requested ObjectPropertiesFamily in the RequestObjectProperties...Drake Arconis1-1/+1
2015-08-08WARNING: massive refactor to follow libomv's latest changes regarding invento...Diva Canto1-4/+5
2015-05-13resolve possible nullref when sending appearance packet. Thanks to zadark for...dahlia1-0/+1
2015-04-28Revert "Revert "Fix the click to buy prim dialog not being displayed with alp...BlueWall1-1/+1
2015-04-27Revert "Fix the click to buy prim dialog not being displayed with alpha viewe...BlueWall1-1/+1
2015-04-25Fix the click to buy prim dialog not being displayed with alpha viewers after...AliciaRaven1-1/+1
2015-03-28varregion: add varregion and TerrainData use in LLClientView.Robert Adams1-109/+164
2015-03-01Handle kick user from estate management toolsBlueWall1-0/+14
2015-02-19Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tel...Justin Clark-Casey (justincc)1-3/+4
2015-01-12Make the performance controlling job processing threads introduced in confere...Justin Clark-Casey (justincc)1-4/+1
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-4/+5
2014-11-25Add incoming packet async handling engine to queue some inbound udp async req...Justin Clark-Casey (justincc)1-11/+56
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-4/+5
2014-11-25For now, send all non-full terse updates for ones own avatar directly to the ...Justin Clark-Casey (justincc)1-4/+18
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker1-4/+1
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-1/+6
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-1/+6
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov1-2/+2
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov1-3/+46
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-1/+1
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-08-29 add method to get a category throttle rateUbitUmarov1-3/+5
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov1-107/+4
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-1/+1
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-22/+2
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+26
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov1-36/+44
2014-08-19Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...Justin Clark-Casey (justincc)1-0/+27
2014-08-19Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...Justin Clark-Casey (justincc)1-0/+27
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1