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* removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
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* read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
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* Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
| | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
| | | | check scene prim size limits.
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
| | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
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* ***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov2012-09-181-7/+76
| | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
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* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
| | | | meshs. (some prims can have same mesh)
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
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* same cleanupUbitUmarov2012-09-171-38/+41
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* removed broken fee compressionUbitUmarov2012-09-171-15/+1
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* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
| | | | estimations can work
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
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* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
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* Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-141-44/+179
| | | | at any time and to drop requests for avatars n longer in the scene
* Allow some more connections to try to ease lag.Melanie2012-09-141-1/+3
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* Add a logger so the prior commit will workMelanie2012-09-121-0/+3
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* Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2
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* Add a timer to time out upload caps handlers that are not used.Melanie2012-09-121-0/+12
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* Add a missing brace, remove a useless temp variable, enable charging.Melanie2012-09-111-6/+3
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* report mesh upload costs ( fake values)UbitUmarov2012-09-111-2/+46
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* let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2012-09-111-0/+1
| | | | NewAgentInventoryRequest know about mesh (does nothing with it still)
* Removing the variable prica handler again. It's never called, was misnamed andMelanie2012-09-111-332/+0
| | | | probably never worked past the mesh beta.
* Re-add the module and fix a typoMelanie2012-09-111-0/+332
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* Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie2012-09-111-332/+0
| | | | which is the name actually used in viewer code.
* Add cost calculation suppor tto the VariablePrice one as wellMelanie2012-09-112-9/+44
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* Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie2012-09-111-0/+296
| | | | | | It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
* Add the option to have variable costing for uploadsMelanie2012-09-111-7/+44
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* Remove the unused NewFileAgentInventoryVariablePrice module.Melanie2012-09-111-296/+0
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* Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-111-81/+117
| | | | leverage the Poll Service without blocking it's workers.
* Remove commented codeMelanie2012-09-101-11/+0
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* webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
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* bug fixUbitUmarov2012-09-041-4/+6
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* a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+6
| | | | flight. FS 4.2.2 does not.
* Remove debug spamMelanie2012-08-241-2/+2
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* Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-241-49/+103
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* Make the console output from the reigon console hookableMelanie2012-08-181-0/+7
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* Actually add the moduleMelanie2012-08-141-0/+234
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* Merge branch 'master' into careminsterMelanie2012-08-042-4/+9
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2012-08-032-4/+9
| | | | | | | | | | | | DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
* | Merge branch 'avination' into careminsterMelanie2012-07-061-1/+1
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-041-1/+1
| | | | | | | | | | | | it's timeout
* | | Merge branch 'master' into careminsterMelanie2012-06-151-1/+1
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| * | Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)2012-06-151-1/+1
| | | | | | | | | | | | scattering them over other categories
* | | Merge branch 'master' into careminsterMelanie2012-06-151-1/+10
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| * | Add main instance to internal MainServer.m_Servers list to simplify internal ↵Justin Clark-Casey (justincc)2012-06-151-1/+10
| | | | | | | | | | | | | | | | | | logic. This does require the server to be added before it is set as the main Instance
* | | Merge branch 'master' into careminsterMelanie2012-06-141-1/+0
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| * | minor: remove unnecessary IsAttachment = false setting for new object in ↵Justin Clark-Casey (justincc)2012-06-141-1/+0
| | | | | | | | | | | | UploadObjectAssetModule, property always starts as false