Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a "debug eq" console command for debugging. | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -6/+79 |
| | | | | This will log outgoing event queue message names if turned on. | ||||
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 2011-11-02 | 1 | -3/+4 |
| | | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs. | ||||
* | Removed redundant SceneContents property from Scene. It's the same as ↵ | Dan Lake | 2011-11-01 | 1 | -1/+1 |
| | | | | SceneGraph property. | ||||
* | Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵ | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+1 |
| | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo) | ||||
* | Fix bugs in EventQueueGetModule.ClientClosed() and ↵ | Justin Clark-Casey (justincc) | 2011-10-24 | 2 | -4/+22 |
| | | | | | | BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport. | ||||
* | separate out future common setup code from EventQueueTests.AddForClient() | Justin Clark-Casey (justincc) | 2011-10-24 | 1 | -8/+14 |
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* | Add new EventQueueTests with basic test to check that adding a client ↵ | Justin Clark-Casey (justincc) | 2011-10-24 | 2 | -1/+72 |
| | | | | registers an http poll | ||||
* | Improve locking when access queue in EventQueueGetModule | Justin Clark-Casey (justincc) | 2011-09-24 | 1 | -14/+17 |
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* | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -2/+0 |
| | | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized | ||||
* | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -1/+0 |
| | | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 | ||||
* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -1/+1 |
| | | | | pointless duplication of identical values | ||||
* | Remove forcing of phantom on ground attached objects - attachments can be ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+2 |
| | | | | | | both non-phantom and flagged as physical. As per Melanie | ||||
* | minor: comment out simulator features log line | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -1/+1 |
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* | Add ISimulatorFeaturesModule so that other modules can register features in ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -36/+86 |
| | | | | addition to the hardcoded ones. | ||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-16 | 2 | -5/+6 |
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* | comment out some of the currently less useful debug log messages | Justin Clark-Casey (justincc) | 2011-08-11 | 3 | -5/+5 |
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* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -4/+4 |
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* | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -4/+6 |
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* | minor: method doc for baked texture uploading | Justin Clark-Casey (justincc) | 2011-07-15 | 1 | -2/+15 |
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* | Fix permissions problem where newly uploaded meshes rezzed from inventory ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 3 | -8/+4 |
| | | | | could not be copied by owner. | ||||
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+1 |
| | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | ||||
* | Switch the MeshUploadFlag CAP module on and off with the existing config ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -14/+35 |
| | | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on. | ||||
* | Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵ | Justin Clark-Casey (justincc) | 2011-07-07 | 1 | -1/+1 |
| | | | | needs its own cap) | ||||
* | add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵ | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 2 | -18/+150 |
| | | | | thank you dahlia and lkalif for helping to make this happen! | ||||
* | Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵ | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -3/+189 |
| | | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!). | ||||
* | minor: method documentation | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -6/+8 |
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* | Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵ | Diva Canto | 2011-06-13 | 1 | -22/+49 |
| | | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap. | ||||
* | Same processing of the "/" in the MapImageService Cap as the one in the ↵ | Diva Canto | 2011-06-13 | 1 | -0/+6 |
| | | | | login service. | ||||
* | Added experimental new capability URL called MapImageService meant to work ↵ | Diva Canto | 2011-06-13 | 1 | -0/+119 |
| | | | | with Kokua viewer if devs are willing to do it. | ||||
* | Test m_Enabled on RemoveRegion. | Diva Canto | 2011-05-04 | 3 | -0/+9 |
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* | Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵ | Diva Canto | 2011-05-02 | 2 | -5/+3 |
| | | | | CapabilitiesModule was being instantiated twice (damn Mono.Addins). | ||||
* | WebFetchInventoryDescendents working. Tested with robust. | Diva Canto | 2011-05-02 | 2 | -279/+137 |
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* | Refactored the GetMesh module into a handler and a module, to be the same as ↵ | Diva Canto | 2011-05-02 | 2 | -113/+40 |
| | | | | GetTexture. | ||||
* | Works! | Diva Canto | 2011-05-02 | 4 | -10/+34 |
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* | Start to drill down on GetTexture. Read the config and do different things. | Diva Canto | 2011-05-01 | 1 | -4/+12 |
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* | Broke down Caps.cs into a generic Caps object that simply ↵ | Diva Canto | 2011-05-01 | 4 | -3/+1300 |
| | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work. | ||||
* | Change GetTextureModule.cs to conform to the new IRegion module interface. ↵ | Diva Canto | 2011-05-01 | 1 | -6/+21 |
| | | | | NOTHING OF THIS WORKS. Compiles. | ||||
* | Move CapabilitiesModule back to CoreModules. This one belongs there. | Diva Canto | 2011-05-01 | 1 | -257/+0 |
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* | Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵ | Diva Canto | 2011-05-01 | 1 | -311/+4 |
| | | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. | ||||
* | Nope, that didn't feel right. Moving all those modules to Linden space. | Diva Canto | 2011-04-30 | 7 | -0/+1893 |
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* | First stab at cleaning up Caps. Compiles. Untested. | Diva Canto | 2011-04-30 | 2 | -0/+1128 |