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2011-12-07Stop also adding an ordinary http handler when we set up a poll http handler.Justin Clark-Casey (justincc)1-6/+0
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-06Stop accidentally setting up the UploadTexture caps handler with the same ↵Justin Clark-Casey (justincc)1-1/+1
url for all users This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures. This hopefully resolves the recent UploadTexture LLSD problems This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)1-3/+3
of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-01refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2-122/+113
2011-11-29On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)1-1/+2
2011-11-29Improve some of the debug help messagesJustin Clark-Casey (justincc)1-0/+1
2011-11-29Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)1-1/+1
2011-11-26Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)1-1/+0
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)1-3/+11
contains no instance code
2011-11-25Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)1-1/+2
FetchInvnetoryDescendents2 caps active at once
2011-11-25Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)1-4/+1
descendents cap to fail. Introduced just a few commits ago in 0688861
2011-11-25Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)1-17/+38
WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)1-0/+2
Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-11-24Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)1-157/+162
EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)1-6/+79
This will log outgoing event queue message names if turned on.
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-3/+4
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-11-01Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake1-1/+1
SceneGraph property.
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)1-0/+1
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2-4/+22
BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)1-8/+14
2011-10-24Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)2-1/+72
registers an http poll
2011-09-24Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)1-14/+17
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-2/+0
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-1/+0
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)1-1/+1
pointless duplication of identical values
2011-08-24Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)1-2/+2
both non-phantom and flagged as physical. As per Melanie
2011-08-22minor: comment out simulator features log lineJustin Clark-Casey (justincc)1-1/+1
2011-08-22Add ISimulatorFeaturesModule so that other modules can register features in ↵Justin Clark-Casey (justincc)1-36/+86
addition to the hardcoded ones.
2011-08-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-5/+6
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)3-5/+5
2011-08-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-4/+6
2011-07-15minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)1-2/+15
2011-07-11Fix permissions problem where newly uploaded meshes rezzed from inventory ↵Justin Clark-Casey (justincc)3-8/+4
could not be copied by owner.
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-3/+1
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-07Switch the MeshUploadFlag CAP module on and off with the existing config ↵Justin Clark-Casey (justincc)1-14/+35
AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on.
2011-07-07Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)1-1/+1
needs its own cap)
2011-07-07add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵Michael Cerquoni aka Nebadon Izumi2-18/+150
thank you dahlia and lkalif for helping to make this happen!
2011-06-24Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)1-3/+189
works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24minor: method documentationJustin Clark-Casey (justincc)1-6/+8
2011-06-13Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto1-22/+49
the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto1-0/+6
login service.
2011-06-13Added experimental new capability URL called MapImageService meant to work ↵Diva Canto1-0/+119
with Kokua viewer if devs are willing to do it.
2011-05-04Test m_Enabled on RemoveRegion.Diva Canto3-0/+9
2011-05-02Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵Diva Canto2-5/+3
CapabilitiesModule was being instantiated twice (damn Mono.Addins).
2011-05-02WebFetchInventoryDescendents working. Tested with robust.Diva Canto2-279/+137
2011-05-02Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2-113/+40
GetTexture.
2011-05-02Works!Diva Canto4-10/+34
2011-05-01Start to drill down on GetTexture. Read the config and do different things.Diva Canto1-4/+12