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2011-09-24Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)1-14/+17
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-2/+0
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-1/+0
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)1-1/+1
pointless duplication of identical values
2011-08-24Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)1-2/+2
both non-phantom and flagged as physical. As per Melanie
2011-08-22minor: comment out simulator features log lineJustin Clark-Casey (justincc)1-1/+1
2011-08-22Add ISimulatorFeaturesModule so that other modules can register features in ↵Justin Clark-Casey (justincc)1-36/+86
addition to the hardcoded ones.
2011-08-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-5/+6
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)3-5/+5
2011-08-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-4/+6
2011-07-15minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)1-2/+15
2011-07-11Fix permissions problem where newly uploaded meshes rezzed from inventory ↵Justin Clark-Casey (justincc)3-8/+4
could not be copied by owner.
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-3/+1
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-07Switch the MeshUploadFlag CAP module on and off with the existing config ↵Justin Clark-Casey (justincc)1-14/+35
AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on.
2011-07-07Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)1-1/+1
needs its own cap)
2011-07-07add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵Michael Cerquoni aka Nebadon Izumi2-18/+150
thank you dahlia and lkalif for helping to make this happen!
2011-06-24Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)1-3/+189
works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24minor: method documentationJustin Clark-Casey (justincc)1-6/+8
2011-06-13Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto1-22/+49
the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto1-0/+6
login service.
2011-06-13Added experimental new capability URL called MapImageService meant to work ↵Diva Canto1-0/+119
with Kokua viewer if devs are willing to do it.
2011-05-04Test m_Enabled on RemoveRegion.Diva Canto3-0/+9
2011-05-02Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵Diva Canto2-5/+3
CapabilitiesModule was being instantiated twice (damn Mono.Addins).
2011-05-02WebFetchInventoryDescendents working. Tested with robust.Diva Canto2-279/+137
2011-05-02Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2-113/+40
GetTexture.
2011-05-02Works!Diva Canto4-10/+34
2011-05-01Start to drill down on GetTexture. Read the config and do different things.Diva Canto1-4/+12
2011-05-01Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto4-3/+1300
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
2011-05-01Change GetTextureModule.cs to conform to the new IRegion module interface. ↵Diva Canto1-6/+21
NOTHING OF THIS WORKS. Compiles.
2011-05-01Move CapabilitiesModule back to CoreModules. This one belongs there.Diva Canto1-257/+0
2011-05-01Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto1-311/+4
GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
2011-04-30Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto7-0/+1893
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto2-0/+1128